Search found 259 matches

by Malc
2011-03-01 15:17:57
Forum: Terrain / Theater
Topic: Features of theater...
Replies: 4
Views: 12081

Re: FEATURES OF THEATER...

Seems like its all there in Natural Earth, but in a different format. You have to remember that almost all the tools which used the older features data format were created specially to use that said format. Unless a converter is created to convert the new stuff to the old format (slightly possible b...
by Malc
2011-02-17 18:52:42
Forum: Terrain / Theater
Topic: Airstrip's TACAN can work ?
Replies: 2
Views: 9891

Re: Airstrip's TACAN can work ?

Hi mate,

I don't think I ever managed to get an airstrip to work with TACAN, etc. in any version of Panama I made. I don't think it can be done, probably something to do with the objective type not having an appropriate flag checked!? Will have a play though and report back...

Regards
by Malc
2011-01-28 12:01:56
Forum: Theater Tools
Topic: HSD page modification
Replies: 3
Views: 11012

Re: HSD page modification

Yes, several know how to do it, but you're asking for .exe edits, and with (at least) three different .exes floating around and source code which is harder to find than a virgin in Alabama, I wouldn't be holding out too much hope you get your wish any time soon!
by Malc
2010-12-25 10:24:57
Forum: Terrain / Theater
Topic: how to setup a fully featured airbase in F4
Replies: 10
Views: 16919

Re: how to setup a fully featured airbase in F4

For the fourth number, use 32766 and the Tower doesn't speak its name, useful for avoiding "Kimpo being announced in Europe Theater" type moans... Thank you for nice tip Malc. I am not sure, what you mean by the fourth number. I guess you mean a sequential no. - that you choose for each airbase and...
by Malc
2010-12-21 13:43:26
Forum: Terrain / Theater
Topic: how to setup a fully featured airbase in F4
Replies: 10
Views: 16919

Re: how to setup a fully featured airbase in F4

For the fourth number, use 32766 and the Tower doesn't speak its name, useful for avoiding "Kimpo being announced in Europe Theater" type moans...
by Malc
2010-11-22 16:08:42
Forum: Terrain / Theater
Topic: European North Atlantic area - joined theater discussion
Replies: 9
Views: 16926

Re: European North Atlantic area - joined theater discussion

Luk wrote:
My first, and indeed last, thought is - WHY? :lol:
BTW You have unnecessarily poped-up the worthless thread - fortunately for the last time :lol:

Luk
Who's going to tile it?

Who's going to populate it?

Who's going to link it?

Who's going to play it?
by Malc
2010-11-21 09:28:20
Forum: Terrain / Theater
Topic: European North Atlantic area - joined theater discussion
Replies: 9
Views: 16926

Re: European North Atlantic area - joined theater discussion

My first, and indeed last, thought is - WHY? :lol:
by Malc
2010-11-21 09:19:05
Forum: Terrain / Theater
Topic: How to Edit TE map?
Replies: 15
Views: 21129

Re: How to Edit TE map?

If you want to replace the planner map with something else (I'll assume you've got Perl installed and have downloaded/extracted the required scripts)... 1. Create your new planner map (making sure you create it as per http://www.pmctactical.org/wiki/doku.php?id=falcon4:ui) 2. Copy the campmap.rsc an...
by Malc
2010-10-21 18:57:20
Forum: Terrain / Theater
Topic: Can Falcon handle 192 theater?
Replies: 10
Views: 13160

Re: Can Falcon handle 192 theater?

32 x 32 doesn't work - Panama started life as 32 x 32, but as 0.0 is always 0.0 (bottom left corner) only the lower left quarter was used, so I imported Panama 32 x 32 into a 64 x 64 whole sea theater and centralised it.

64 x 64 is the smallest F4 can handle.
by Malc
2010-09-28 17:04:17
Forum: Theater Tools
Topic: Dem2Terrain.. and Palette
Replies: 12
Views: 16476

Re: Dem2Terrain.. and Palette

Dandixie, are you opening the 4-byte terrain in terrainviewlg.exe ?
by Malc
2010-09-20 10:50:12
Forum: Terrain / Theater
Topic: Max altitude of airbases
Replies: 4
Views: 9929

Re: Max altitude of airbases

I'm a twit... rebuilt the .MEA file and all was good in FalconWorld again. Funny how the little things trips you furthest! :oops:

No special "areas" required for new airbase tiles! :D

Image
by Malc
2010-09-20 10:27:06
Forum: Terrain / Theater
Topic: Max altitude of airbases
Replies: 4
Views: 9929

Re: Max altitude of airbases

is the airbase right on the ground- 3d runway on the ground? is the airbase on a proper tile? I think so... I am using new airbase tiles and have flattened all around so there are no steps, etc. Hmmm... I just had a thought - do you airbase tiles need to be "assigned" any different to others? I'll ...
by Malc
2010-09-20 06:40:48
Forum: Terrain / Theater
Topic: Max altitude of airbases
Replies: 4
Views: 9929

Max altitude of airbases

Is there a maximum altitude at which airbases work? I have one at around 10,000 feet altitude and no matter what I do I get the "bogged down" effect, where I can't taxi without using AB, and need the entire length of the runway to make it to take-off speed with a clean config...
by Malc
2010-09-19 18:51:01
Forum: Theater Tools
Topic: Terrainview autotiling not working
Replies: 2
Views: 9917

Re: Terrainview autotiling not working

I'm doing little sections of terrain to test out how the tilesets I created look in-sim, and don't want to go to all the bother of doing long complicated CATE rules for the sake of some 4x4 sections of terrain if the tiles turn out to be rubbish.
by Malc
2010-09-19 13:57:58
Forum: Theater Tools
Topic: Terrainview autotiling not working
Replies: 2
Views: 9917

Terrainview autotiling not working

Can anyone advise...? I have made a new texture.bin and texture.zip file but now when I go into Terrainview the auto-tiling feature is not working. I have changed the config page to refelct the new namess of the tiles i want to use, but now joy. Anyone know a fix?
by Malc
2010-09-02 11:48:24
Forum: Falcon 4 General
Topic: Slime lights question/poll
Replies: 10
Views: 17195

Re: Slime lights question/poll

I have a slimey question too... what the heck are slime lights!?
by Malc
2010-08-30 07:23:00
Forum: Theater Tools
Topic: mkpal.pl syntax
Replies: 2
Views: 9986

Re: mkpal.pl syntax

I am stupid... I read that yesterday in searching and it obviously just did not register at all. Thanks Snake!
by Malc
2010-08-29 19:03:43
Forum: Theater Tools
Topic: mkpal.pl syntax
Replies: 2
Views: 9986

mkpal.pl syntax

Can anyone remember how to use mkpal.pl script?

I try "perl mkpal.pl xfartile.pal fartiles.pal" from the command line and I get a load of guff for output, but no new file called fartiles.pal is being written! :mad:

Help!(?)

Image
by Malc
2010-08-26 08:59:29
Forum: Theater Tools
Topic: THR Creator
Replies: 61
Views: 64126

Re: THR Creator

Short video showing tiles... http://www.youtube.com/watch?v=7mlv3JVkG5w

Sorry Snake, I know this is off topic :|
by Malc
2010-08-25 16:49:34
Forum: Theater Tools
Topic: THR Creator
Replies: 61
Views: 64126

Re: THR Creator

Excellent, many thanks Rod! Heya, I tried this on an India/Pakistan theater I been playing round with, I have a custom tiles expanded texture.bin/zip too, but getting a subscript out of range error. I know VB6 quite well - can i have the source code for this tool please?! Cheers! Malc, I think this ...
by Malc
2010-08-25 15:48:37
Forum: Theater Tools
Topic: THR Creator
Replies: 61
Views: 64126

Re: THR Creator

an India/Pakistan theater? :shock: :shock: :shock: Yes and no... I'm just messing around really. It all started as me playing round with Photoshop trying to get half-good at creating textures and I made some natty looking green fields and thought it would be fun to import them into AF (speed, easy,...
by Malc
2010-08-25 15:03:18
Forum: Theater Tools
Topic: THR Creator
Replies: 61
Views: 64126

Re: THR Creator

Heya,

I tried this on an India/Pakistan theater I been playing round with, I have a custom tiles expanded texture.bin/zip too, but getting a subscript out of range error.

I know VB6 quite well - can i have the source code for this tool please?!

Cheers!
by Malc
2010-02-23 13:06:59
Forum: Theater Tools
Topic: L2 2-byte > 4-byte > 2-byte converter
Replies: 6
Views: 11131

Re: L2 2-byte > 4-byte > 2-byte converter

Dead link is in this thread - viewtopic.php?f=26&t=21431 - sorry if I have given you the impression the link was on a downloads page or wherever... ;)
by Malc
2010-02-21 18:37:36
Forum: Theater Tools
Topic: L2 2-byte > 4-byte > 2-byte converter
Replies: 6
Views: 11131

L2 2-byte > 4-byte > 2-byte converter

Hey everyone,

Can anyone point me to a converter for converting 4-byte back to 2-byte L2 please? I remember there was two of them, but can't find either. I thought I found a link in this very forum to one, but the link was dead... :(

Can anyone help me out here please?

Regards!
by Malc
2009-01-15 10:14:42
Forum: Panama
Topic: Panama theater bug report Allied Force
Replies: 6
Views: 16618

Re: Panama theater bug report Allied Force

RingoSurf wrote:in some campaigns (heavy metal and just case 2) there's no correspondance of the skins of some f16 (between 3d models and flying models) why?
Cos it uses the standard database, etc. No graphics were changed at all for this theater.
by Malc
2009-01-14 18:32:08
Forum: Panama
Topic: Panama FF/RV Installer
Replies: 47
Views: 52765

Panama FF/RV Installer

For info everyone, SM now has all the source files and will hopefully be very soon making a Red Viper/FreeFalcon compatible version!

I look forward to it as muchas anyone! :)
by Malc
2009-01-14 14:46:31
Forum: Terrain / Theater
Topic: New theaters
Replies: 47
Views: 37201

Re: New theaters

I have heard rumours Panama Theater may well get some attention from the FF/RV dev team - which would be bloody awesome. Unfortunately, trying to distribute my time between work/family/study means I don't have a lot of spare time to contribute to what is an extremely time-consuming activity. where ...
by Malc
2009-01-13 16:48:59
Forum: Terrain / Theater
Topic: New theaters
Replies: 47
Views: 37201

Re: New theaters

I have heard rumours Panama Theater may well get some attention from the FF/RV dev team - which would be bloody awesome.

Unfortunately, trying to distribute my time between work/family/study means I don't have a lot of spare time to contribute to what is an extremely time-consuming activity.
by Malc
2009-01-13 16:42:54
Forum: Terrain / Theater
Topic: Which Theater should be modded/further developed first?
Replies: 56
Views: 52341

Re: Which Theater should be modded/further developed first?

I voted as such - ODS - I think the best option cos it already has the basis of a very good texture base (important) and has no water to get in the way. Israel - Similar, has some very good tiles which if worked on would elevate to excellent. Both have the most scope for "real-world" backgrounds to ...
by Malc
2008-12-03 08:17:07
Forum: Terrain / Theater
Topic: F4 Spain theater news on FW
Replies: 9
Views: 12274

Re: F4 Spain theater news on FW

Fingers crossed RV2/FF5 has SRTM Korea with no popping! i am afraid this issue needs much more time to solve. I dunno... we had some success, especially when the terrain processor was used then the -G switch was added to startup and the terrain detail pushed out to 11 or 12 in Setup. To get rid of ...
by Malc
2008-12-02 17:36:33
Forum: Terrain / Theater
Topic: F4 Spain theater news on FW
Replies: 9
Views: 12274

Re: F4 Spain theater news on FW

terrain looks cool, it's SRTM. in RV, the terrain will show more polygon or elevation data as you getting closer, and inevitably some slopes or flat hills will pop up and disappear due to data loading/unloading. I tried to fix this popping, or at least minimize it, with T-Rex to no avail... he got ...
by Malc
2008-12-02 17:33:14
Forum: Terrain / Theater
Topic: UI maps
Replies: 11
Views: 13074

Re: UI maps

They do 16-bit images fine, its the 24-bit to 16-bit conversion they are struggling with, and I'm fixing that currently. What is this "PerlScriptApplyer.exe" and where does one get it to take a look at? :) Its sort of like GUI for running perl scripts. Its nothing really groundbreaking, it is still ...
by Malc
2008-12-01 11:00:13
Forum: Kurile
Topic: Kurile island theater in Falcon3.0
Replies: 65
Views: 70647

Re: Kurile island theater in Falcon3.0

Snake Man,

Any chance I can have your .tdf files for the Kurile theater please?

Ta
by Malc
2008-12-01 10:59:11
Forum: Terrain / Theater
Topic: UI maps
Replies: 11
Views: 13074

Re: UI maps

irc2res.exe and procidx.exe were executable filenames, if necessary I can reload them somewhere for you.
by Malc
2008-11-30 19:12:54
Forum: Kurile
Topic: Kurile island theater in Falcon3.0
Replies: 65
Views: 70647

Re: Kurile island theater in Falcon3.0

I don't know why the path maker don't work for you, perhaps you can try it with 128 resized tiles? It's not a size issue - I cannot even see them on standard texture.zip and .bin files. I have an old Presario here, I might dust it off and install the files on that to see if it helps. Cheers for now...
by Malc
2008-11-30 14:16:32
Forum: Kurile
Topic: Kurile island theater in Falcon3.0
Replies: 65
Views: 70647

Re: Kurile island theater in Falcon3.0

One small problem... I cannot get my Pathmaker to work nowadays, in the sense I cannot view paths for roads and rivers, etc. Does anyone know if its a hardware thing, or am I using a bugged version. Also, does it work with 256x256 tiles?

Tiles without paths are useless...
by Malc
2008-11-30 10:18:39
Forum: Kurile
Topic: Kurile island theater in Falcon3.0
Replies: 65
Views: 70647

Re: Kurile island theater in Falcon3.0

I was hoping I could show actual in-sim shots, as I reckon once the weather effects are applied, they'll look awesome, but I suppose I've been out too long, as I just couldn't get RV to go 3D with these tiles. So, terrainview it is... This shows a base and coastal roads... http://www.green-flight.co...
by Malc
2008-11-29 10:25:09
Forum: Kurile
Topic: Kurile island theater in Falcon3.0
Replies: 65
Views: 70647

Re: Kurile island theater in Falcon3.0

I've been reading through this thread so more in depth - would it be an idea to have coast tiles which include roads, in an attempt to make linking easier/more productive?
by Malc
2008-11-28 20:46:56
Forum: Kurile
Topic: Kurile island theater in Falcon3.0
Replies: 65
Views: 70647

Re: Kurile island theater in Falcon3.0

Hey Snake Man,

I have some generic tiles I created for this theater - I started looking at doing one a while back but real life got in the way. They're not very well developed, but suit the Island of Iturup quite well. Would you want to take a look at them?

Malc
by Malc
2008-09-05 08:10:28
Forum: Terrain / Theater
Topic: What files need to go where...?
Replies: 4
Views: 8883

Okay, so far I have come up with this "tree" as a minimum requirements file & directory structure for RED VIPER only installs... ..\theaters\panama\art\art\resource\ CAMPMAP.IDX CAMPMAP.RSC SELECT.IDX SELECT.RSC INTEL.IDX INTEL.RSC MAIN.IDX MAIN.RSC ..\theaters\panama\art\art\main\ LCKTXTRC.IRC ..\t...