Search found 47 matches
- 2006-11-04 08:39:26
- Forum: WrpTool
- Topic: Suggestion for a new feature
- Replies: 10
- Views: 20003
Re: Suggestion for a new feature
Hi, I have a wish too :) When I have a 12x12km island with lots of forests, I have to place ~100.000 bushes and trees to make the island a bit "populated". This will make 1..3 object/ 50x50m square. It is still not enough, but the WRP will be big enough... My problem is that the trees/bushes are di...
- 2006-07-06 16:59:02
- Forum: WrpTool
- Topic: Some problems im having with a new DEM
- Replies: 7
- Views: 16844
Re: Some problems im having with a new DEM
That sounds just about the right tool. The catch with Visitor is iirc that you must have the lower value under 0. What you need is an area of water which you seem to have at the borders of your map. You might want to smoothen the borders anyway since they seem to continue to the 1st cell, which is.....
- 2006-07-06 13:41:20
- Forum: WrpTool
- Topic: Some problems im having with a new DEM
- Replies: 7
- Views: 16844
Re: Some problems im having with a new DEM
The dem would have to be converted to ASE, the only format Visitor seems to use. If ofpec editors depot would be up I'd know if such a conversion program existed but now I doubt it. I've always used TGA2ASE. So if you can get a TGA out of Wilbur then you might be in luck. But man, it shouldn't be th...
- 2006-07-06 11:05:45
- Forum: WrpTool
- Topic: Some problems im having with a new DEM
- Replies: 7
- Views: 16844
Re: Some problems im having with a new DEM
It does seem to me that your lowest height is not so far from the highest. Dunno if you can't input both in wilbur for the z axis cause I have never used it. I simply take Visitor into the process where I can input those values and texture the island too.
- 2006-07-05 21:32:40
- Forum: Vietnam: The Experience (OFP)
- Topic: Vietnam: The Experience - v0.2
- Replies: 26
- Views: 37978
- 2006-07-02 21:56:25
- Forum: Vietnam: The Experience (OFP)
- Topic: Some other things to add
- Replies: 21
- Views: 29540
Re: Some other things to add
I couldn't find any mines. Did you include the CoC mines from the nampack? Or did you install the CoC mines as instructed as they are required ;) I think the idea is that they are required by the missions supplied and there's no point for integration as they are so widely used. And there are no ot...
- 2006-06-26 16:07:29
- Forum: Vietnam: The Experience (OFP)
- Topic: Some other things to add
- Replies: 21
- Views: 29540
Re: Some other things to add
I think you need to create some flat, barron, places on your islands where a mission editor ie, me can make VC NVA and US bases of his own. small camps FBs etc. What I'd like to know is what prompted this request. Are the bases not good enough or positioned well? I know some lack inspiration and so...
- 2006-06-21 17:58:48
- Forum: Vietnam: The Experience (OFP)
- Topic: Vietnam: The Experience - v0.2
- Replies: 26
- Views: 37978
Re: Vietnam: The Experience - v0.2
Australian rifle squad is briefed before being inserted into the ao http://www.ofptf.net/hosted/MI_Fred/VTE_Promo49s.jpg On top of new units the next VTE version will include a bunch of new and old remodeled and retextured objects which will make you smell the jungle, and that's not the smell comin...
- 2006-06-01 21:27:11
- Forum: Vietnam: The Experience (OFP)
- Topic: Vietnam: The Experience - v0.2
- Replies: 26
- Views: 37978
- 2006-05-15 22:01:46
- Forum: Vietnam: The Experience (OFP)
- Topic: No voices?
- Replies: 8
- Views: 17156
Re: No voices?
As you probably know, VTE has a build-in script to make the Vietnamese speak or rather blurt out random and not so random things. Most of us probably don't have any clue what they are saying, except for the obvious ones, when they shout something in english or after they've shot you or your mate. Th...
- 2006-05-14 08:24:18
- Forum: Vietnam: The Experience (OFP)
- Topic: New 'Nam Tracks for VTE - Any ideas ?
- Replies: 13
- Views: 17782
Re: New 'Nam Tracks for VTE - Any ideas ?
How about the likes of : Led Zepplin - When The Levee Breaks or The Animals - Sky Pilots Anyone Have some Ideas ? Anything but "Sky Pilots"! Heard that repeated enough with a certain station and the song doesn't really last that kinda wear. Anything that tells di...
- 2006-05-04 22:01:06
- Forum: Vietnam: The Experience (OFP)
- Topic: Vietnam: The Experience - v0.2
- Replies: 26
- Views: 37978
- 2006-04-25 10:15:02
- Forum: Vietnam: The Experience (OFP)
- Topic: multiplay?
- Replies: 9
- Views: 11670
Re: multiplay?
Editor addon
I knew I should've made another version of the only mission requiring that. Well, to be done.
I knew I should've made another version of the only mission requiring that. Well, to be done.
- 2006-04-24 14:01:51
- Forum: Vietnam: The Experience (OFP)
- Topic: multiplay?
- Replies: 9
- Views: 11670
Re: multiplay?
Your one stop spot for spying who's on ofptf.kicks-ass.net @ 23003 The page is a bit incomplete but I'll finish it soon so it displays the right island. Not that there's any missions on any other than Ia Trang atm except for a few others than what I've got at beta stage. Those require the editorupd...
- 2006-04-21 12:26:42
- Forum: Vietnam: The Experience (OFP)
- Topic: Vietnam: The Experience - v0.2
- Replies: 26
- Views: 37978
- 2006-04-17 17:35:05
- Forum: Vietnam: The Experience (OFP)
- Topic: Chain of Command missions
- Replies: 7
- Views: 11351
Re: Chain of Command missions
Who what
If I'm going to, it's prolly not going to be a 'command' one, just a linear story campaign with the weaponpool enabled. That's if I do it alone and have any time besides wrp/addons/rl. Even though that's an old plan, I wonder where'd you get that idea
If I'm going to, it's prolly not going to be a 'command' one, just a linear story campaign with the weaponpool enabled. That's if I do it alone and have any time besides wrp/addons/rl. Even though that's an old plan, I wonder where'd you get that idea
- 2006-04-11 22:51:12
- Forum: Vietnam: The Experience (OFP)
- Topic: Vietnam: The Experience - v0.2
- Replies: 26
- Views: 37978
Re: Vietnam: The Experience - v0.2
1. I'm still not satisfied with the image of Ia Drang valley, even in the VTE conversion. Don't get me wrong - I've seen a movie, a few documentaries and read a book with tons of pictures showing the Ia Drang battle '65 and again I come to the conclusion that there should me more vegetation added,...
- 2006-04-11 11:28:06
- Forum: Vietnam: The Experience (OFP)
- Topic: AI commander problem
- Replies: 2
- Views: 7959
Re: AI commander problem
Try not setting his allowFleeing to anything else than 0. IE, anything above 0 means he will eventually one day, give a f*€k no more ;DHi,
leader will lay down and crawl away.
Edit: xcuse my mouth. washed now.
- 2006-04-04 20:07:33
- Forum: Vietnam: The Experience (OFP)
- Topic: No voices?
- Replies: 8
- Views: 17156
Re: No voices?
You should see our active members list. No native english speakers here, sorry. No but it's completely normal not to have you know, with the community age average running at less than 20 I guess you can't sound as manly as the grunts were
- 2006-04-03 14:00:23
- Forum: Vietnam: The Experience (OFP)
- Topic: Mission Editor?
- Replies: 3
- Views: 9090
Re: Mission Editor?
I don't think we have any medevac or airstrike scripts implemented within the mod.
Don't you think the user should customize such for his own needs, automation can do only so little unless you spend as much time on it as we've spent on this mod.
Don't you think the user should customize such for his own needs, automation can do only so little unless you spend as much time on it as we've spent on this mod.
- 2006-04-02 22:28:21
- Forum: Vietnam: The Experience (OFP)
- Topic: Mission Editor?
- Replies: 3
- Views: 9090
Re: Mission Editor?
I hope you realize what you ask requires some major scripting, of which this is a good example. Alternatively yes, you should place a plane at an airport which is configured right so that planes take off on their own and give a 'seek and destroy' or 'hold' or 'guard' waypoint to the plane at the des...
- 2006-04-02 20:34:41
- Forum: Vietnam: The Experience (OFP)
- Topic: multiplay?
- Replies: 9
- Views: 11670
Re: multiplay?
We have had a dedicated server running VTE at: ofptf.kicks-ass.net @ 23003 But atm it's down just for the lack of usage. Once the next update is out, we can put it up. Finding the time to play is another thing ::) I think your 2nd q has been answered quite a many times already or it's the same prob ...
- 2006-04-01 13:01:58
- Forum: Vietnam: The Experience (OFP)
- Topic: VTE Open Beta 11-03-05
- Replies: 73
- Views: 69054
- 2006-03-25 15:59:59
- Forum: Vietnam: The Experience (OFP)
- Topic: VTE Open Beta 11-03-05
- Replies: 73
- Views: 69054
Re: VTE Open Beta 11-03-05
Bug fixing, mission tweaking, island building and Charlie hunting continues. And ofcourse making this new material which you see here... and which you don't. Yet. 2 weeks and counting. http://www.ofptf.net/hosted/MI_Fred/VTE2_2t.jpg http://www.ofptf.net/hosted/MI_Fred/VTE2_3t.jpg http://www.ofptf.ne...
- 2006-03-08 22:32:54
- Forum: Vietnam: The Experience (OFP)
- Topic: VTE Open Beta 11-03-05
- Replies: 73
- Views: 69054
Re: VTE Open Beta 11-03-05
http://www.ofptf.net/hosted/MI_Fred/VTE2t.jpg Hello, and welcome back. I know it has been a while and sh!t has hit the fan a few times since we last met, but I assure you, hang on tight for just a while and you shall see what once was and still is alive and kicking. Something to look forward to: - ...
- 2006-03-07 21:17:04
- Forum: WrpTool
- Topic: config file
- Replies: 5
- Views: 9760
Re: config file
Alright, now you might wanna try reversing the order of those 2 arrays, ilsTaxiOff first, then ilsTaxiIn. Take out the last comma from the last number pair of both btw. The ilsPosition should be close to the value of ilsTaxiOn's last pair and exactly the same as ilsTaxiOff's first. Your planes are a...
- 2006-03-07 18:23:12
- Forum: WrpTool
- Topic: config file
- Replies: 5
- Views: 9760
Re: config file
1) The last element in the ilsTaxiOff array needs to be the same as the first in ilsTaxiIn. But that might not be it even tho that screws the poor AI brain a lot already. Try to place an AI plane on the runway first and see if it works at all. Currently you seem to have a south-north runway? In gene...
- 2006-02-23 11:44:12
- Forum: Vietnam: The Experience (OFP)
- Topic: Download
- Replies: 3
- Views: 8616
Re: Download
No, there's only 1 patch for the latest release. More info and links here.does this need to have the two patches done to it?
- 2006-01-10 20:34:34
- Forum: WrpTool
- Topic: Problems with Region tool
- Replies: 5
- Views: 9527
Re: Problems with Region tool
Have you tried clicking on the 'real' button? You can do it before you draw a region or while drawing, you can even switch program and the region drawing is kept, atleast on my os/wrptool.
- 2005-12-18 21:19:29
- Forum: WrpTool
- Topic: wrptool zoom crash
- Replies: 1
- Views: 7254
Re: wrptool zoom crash
I've had the same problem, placing buildings in towns into exact positions by nudging with the arrow keys is a sure way to invoke the bsod. Only mine hangs on there until I push the reset button, once or twice had to power down as even sounds from winamp hung. I think it's purely a wrptool issue, pe...
- 2005-12-17 21:08:42
- Forum: Vietnam: The Experience (OFP)
- Topic: Bit of help please
- Replies: 34
- Views: 30483
Re: Bit of help please
I think it has something to do with the stuff used inside the addons... not the addons themselves... VTE does use rather high resolution textures, but only 1024x1024 tops. I don't know why those should matter but if they do, would it be the ofp preferences setting thingy making your day miserable?
- 2005-12-16 18:33:25
- Forum: WrpTool
- Topic: Need help with floating objects
- Replies: 4
- Views: 8547
Re: Need help with floating objects
Both the crane and the docks are floating objects, but i wonder if there's a way to lock the crane position. Unfortunately wrptool doesn't give a damn about that :-/ The readme does say All pier elements dimensions are 50x50m and height is 5m above sea level. See attached .cpp file for details on m...
- 2005-12-16 12:36:54
- Forum: Vietnam: The Experience (OFP)
- Topic: VTE Open Beta 11-03-05
- Replies: 73
- Views: 69054
Re: VTE Open Beta 11-03-05
I think I located another potential issue.... Deals with the tallgrass.p3d object. I am working on a new island, setup the LZ and surrounding area... While attempting to find a good combination of objects, I decided to use the vte_grass & vte_tallgrass objects. But, while testing a 'meeting eng...
- 2005-12-15 23:24:23
- Forum: Vietnam: The Experience (OFP)
- Topic: Unified Artillery For VTE
- Replies: 8
- Views: 17159
Re: Unified Artillery For VTE
This was answered on the BI forums not too long ago but here goes: ?CoC_RadioBridgeRunning:Exit _radiotypes = ["VTE_prc25","VTE_typ63"] CoC_RadioBridgeRunning = true #NoRadio ?({_x in weapons player} count _RadioTypes>0):Goto "StartRadio" ~5 Goto "NoRadio" #StartRadio [player] exec "CoC_Artyscriptso...
- 2005-12-15 21:14:46
- Forum: WrpTool
- Topic: a couple questions
- Replies: 15
- Views: 22380
Re: a couple questions
Yeah, I'd like to know too. All I can think of is Google Earth, but that only shows capitols and the US in high detail I guess. Otherwise atleast Photoshop grid can be modified to have grid lines every 512 pixels, but how to get a 512xhow-ever-many-squares-in-an-ofp-map resolution image :o Edit: t...
- 2005-12-13 00:02:39
- Forum: Vietnam: The Experience (OFP)
- Topic: CBU 25 Bomblets
- Replies: 2
- Views: 7979
Re: CBU 25 Bomblets
If your still looking, it's VTE_CBU25Bomblet To find out things like this that are missing from readmes you could slap in the unit in the editor and in its init field: this addEventHandler ["fired",{hint format [{%1},_this]}] go fire a shot and it'll tell you the string names, the last being the amm...
- 2005-12-12 23:50:00
- Forum: Vietnam: The Experience (OFP)
- Topic: Bit of help please
- Replies: 34
- Views: 30483
Re: Bit of help please
Ok maybe someone could help step me through this as i really don't wanna fuck ... I'l report back soon if the only thing you can contribute to the discussion is a few big-boy swear words don't bother reporting back at all. You are already out of your league. Stick to the schoolground. Now that didn...
- 2005-11-18 20:16:32
- Forum: Vietnam: The Experience (OFP)
- Topic: VTE Open Beta 11-03-05
- Replies: 73
- Views: 69054
Re: VTE Open Beta 11-03-05
Issue with VTE Ia Drang Valley island... Jungle/Forest canopy squares around LZ X-Ray are not touching the ground. A bit of space between the two... Can anyone confirm this? Also there appears to be an issue when placing 'elephant grass patch' onto an island as a mission object. It looks great, b...
- 2005-10-15 12:04:16
- Forum: Vietnam: The Experience (OFP)
- Topic: Campaign with VTE 7Mountains, or Parrots Beak
- Replies: 1
- Views: 7251
Re: Campaign with VTE 7Mountains, or Parrots Beak
There will be a combined campaign for 7M & PB eventually in the final version of VTE. It has been on the drawingboard since FVT came to be, but after it came to be VTE the same people responsible for the campaign planning made the objects and islands, which I'm sure you'd prefer over a campaign on a...
- 2005-10-07 19:55:04
- Forum: Vietnam: The Experience (OFP)
- Topic: Beautiful objects
- Replies: 5
- Views: 8495
Re: Beautiful objects
Hey. The isle textures are in the root of VTE_isles. If I might suggest contrary to SM, you should use Visitor for atleast when initially texturing your island, Visitor does a great automatic job with the rule system it has. But sometimes it's a bit overwhelming even for me.