I was not able to wait until the night....great tool!
I guess the time was roughly similar as lxnormalfix 128 terrain processing. Means it was aproximately 4 times faster than the old util (256 seg theater).
Luk
Search found 455 matches
- 2011-11-04 13:25:42
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 283286
- 2011-11-04 07:38:37
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 283286
Re: TerrainEditor Utility
WOW!. Thank you Monster!
Pitty I must work right now. But I will try to fix the normals this night.
Luk
Pitty I must work right now. But I will try to fix the normals this night.
Luk
- 2011-10-31 16:59:04
- Forum: Falcon 4 General
- Topic: Falcon AF after BMS
- Replies: 2
- Views: 10179
Re: Falcon AF after BMS
Yes it is still in progress.Specifically, theaters like Europe are still being updated for AF?
But I am gathering info about BMS as well...
I am just curious what about new Piorun's util for AF. I have observed polish F4 forum yesterday - it looks they adopted BMS as standard multiplayer...
Luk
- 2011-09-30 13:52:29
- Forum: Terrain / Theater
- Topic: For old 3d models - Fusing multiple skin tiles into fewer
- Replies: 6
- Views: 15684
Re: For old 3d models - Fusing multiple skin tiles into fewe
It's ok now. THX.
Luk
Luk
- 2011-09-30 12:50:20
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 283286
Re: TerrainEditor Utility
Thanks for various upgrades of your program Monster (for example BMS support etc..).
Do you still plan to implement "incremental normal fix" function in the future? No stress, just for info...
Thanks
Luk
Do you still plan to implement "incremental normal fix" function in the future? No stress, just for info...
Thanks
Luk
- 2011-09-30 12:15:49
- Forum: Terrain / Theater
- Topic: For old 3d models - Fusing multiple skin tiles into fewer
- Replies: 6
- Views: 15684
Re: For old 3d models - Fusing multiple skin tiles into fewe
Thanks ccc, but i am unable to unpack the file. It says hte file is corrupted...?
Luk
Luk
- 2011-08-25 12:09:50
- Forum: Europe
- Topic: Eu terrain update
- Replies: 91
- Views: 106335
Re: Eu terrain update
Will be usabe this update for FreeFalcon? MolnyFalcon is "done" I'm ready to apply my DB for another theaters. I am sorry for late reply, but I am deep in RL work now. But yes, the terrain works in Freefalcon. It is just a little bit more complicated in case of objectives (cam). Tobias is FreeFalco...
- 2011-08-12 17:23:30
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 283286
Re: TerrainEditor Utility
Thats great news Monster!Because right now I'm on vacation, I'll look into it after a couple of weeks.
Have a nice time on vacation.
Thanks.
Luk
- 2011-08-11 15:30:19
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 283286
Re: TerrainEditor Utility
I think you are right.
Luk
Luk
- 2011-08-11 14:07:49
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 283286
Re: TerrainEditor Utility
I have maybe a silly question - whether the procedure "fix the normals" have to work on the entire map and not, for example, the rows of 256 segments in a row? Then the memory requirements would be 256 times smaller (perhaps?) The angle of neighboring triangles affects the final normal, i guess. Luk
- 2011-08-11 13:40:44
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 283286
Re: TerrainEditor Utility
just an idea. Is it a hard work to implement a feature/parameter into the modterrain window - the possibility to divide the task into the two separated jobs - the upper half of theater and the lower half of the theater? I am just thinking of the stitched border - perhaps, there would be some artifac...
- 2011-08-11 12:06:57
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 283286
Re: TerrainEditor Utility
thanks Wlodek. I searched some technical datails for my notebook and it was rather confusion. Some sources says, there is a limit 2GB for this machine, another says 2GB per slot limit only (means 2x2=4GB limit). I believe the limit is 4GB, but still - i need to launch and set up "unfriendly" utility...
- 2011-08-11 11:55:12
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
Re: Beta AF Campaign Editor
So if I understand I should not worry about the algorithm for automatic generation of names and leave this issue to the person editing the map? I dont have an exact idea, what you wanted to do. So I can not say "just leave it". Perhaps you wanted to do something very interesting..? I can just guess...
- 2011-08-11 06:13:05
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
Re: Beta AF Campaign Editor
On the other hand, if no object name (eg a bridge) that we bomb does not cause problems during the game (briefing, etc.) ? I think all the objectives without name (not pointing to the dedicated string in the wch file) are named "nowhere". This text string is located in another wch file, if I can re...
- 2011-08-10 12:35:27
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
Re: Beta AF Campaign Editor
No one has any comments ? Luk - where are you ? I was just few kilometers nearby the Poland border in last few days. Doing the house for my client there. It's quite complex building, irresponsible workers, ruthless gravity, time pressure, stress... I like zoom in/out for 128 segment Wlodek. It look...
- 2011-08-05 06:34:57
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 283286
Re: TerrainEditor Utility
There is an issue out there with the 2GB limit of 32 bit windows. All the memory that can be used by applications is limited to 2 GB. But there is a solution out there as well (not tried by me). Google up the "3GB switch" followed by your operation system. Apparently, this switch allows 3GB instead...
- 2011-08-04 20:01:23
- Forum: Terrain / Theater
- Topic: MolnyFalcon released
- Replies: 17
- Views: 27556
Re: MolnyFalcon released
Check the parent section.Where should I edit the hitbox
Luk
- 2011-08-04 19:47:19
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
Re: Beta AF Campaign Editor
http://pmc.editing.wiki/doku.php?id=falcon4:mapflag http://pmc.editing.wiki/doku.php?id=falcon4:ui L P.S. i have tried to mod the flags in the past. It is better to let the names untouched and just change/substitute the graphic files. I reported my problems here: http://www.pmctactical.org/forum/vi...
- 2011-08-04 19:40:46
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
Re: Beta AF Campaign Editor
I have no idea, what you need...but just wild thoughts - there would be a name of TGA image I guess... BTW default teams are: Team# Korea Name 1 US 2 ROK 3 Japan 4 Russia 5 PRC 6 DPRK ? Luk
- 2011-08-04 18:54:23
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 283286
Re: TerrainEditor Utility
Hi monster, I just tried to fix the normals for 256 seg theater and got this error message. The console window error message: http://i844.photobucket.com/albums/ab4/Luk77/out_of_mem02.gif I used the graphical UI. Does it make a sense to try in command line mode? I guess it does not (no real memory s...
- 2011-08-04 16:35:04
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
Re: Beta AF Campaign Editor
Returning to the topic - by chance do you know whether they are currently available on the network some text files with the exact position of cities (and the number of inhabitants)? That would be imparted to the automatic generation of the objects on the newly created map. The GIS data site was mov...
- 2011-08-04 14:59:41
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
Re: Beta AF Campaign Editor
- The term of great respect for you. Polish is perhaps one of the most difficult languages ? No reason for respect Wlodek. I was born nearby the Karkonosze mountains. I can remmember the shopping raids to Polish town Jelenia Góra in the early 90ths very well. The Polish is quite similar to Czech in...
- 2011-08-04 14:01:10
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
Re: Beta AF Campaign Editor
I see. Just a note. The campmap is twice a resolution of the L2 map(means 4x larger). If you would make an option to load L2 resolution bitmap (for example BMP or PNG file) as a background, it could reduce the problem (twice resolution campmap file does not provide any aditional info). This smaller ...
- 2011-08-04 12:05:10
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
Re: Beta AF Campaign Editor
Luk - sorry but I forget to write about it. I have to enter a scaling factor when positioning objects on the background bitmap. Ok, the objects/ives icons will match the background image one day - perhaps according to a value, stored in the map file (128,64 etc). Perhaps there is another solution, ...
- 2011-08-04 09:40:13
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
Re: Beta AF Campaign Editor
WlodekG, I know it is work-in-progress wersion and it looks really cool even in this stage. Just want to inform you, there is a problem when 128 theater loaded (normal default theater is 64 segment). The whole campmap file is wisible, but the objectives are moved/displayed just in upper portion of t...
- 2011-08-03 19:50:35
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
- 2011-08-03 19:31:52
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
Re: Beta AF Campaign Editor
Sound is fine for me.
I have BenQ Joybook, core2duo 1.5GHz, 2GB ram... integrated sound card.
Luk
I have BenQ Joybook, core2duo 1.5GHz, 2GB ram... integrated sound card.
Luk
- 2011-08-03 18:26:47
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
Re: Beta AF Campaign Editor
No problem. I like the overall layout. Just implement "save" function properly as soon as possible please....Sorry for a lot of bugs in this version but this is how I wrote version of pre-pre-pre-alpha (in principle only to allow discussion of the program)
Luk
- 2011-07-31 17:59:42
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
Re: Beta AF Campaign Editor
Thank you very much Wlodek. I am looking forward to test it.
Luk
Luk
- 2011-06-28 16:31:11
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
Re: Beta AF Campaign Editor
You may have caught sight of the Carrier Group TF that is a huge amount of WP and the ship apparently revolves in a circle in a small area. Modification of such a "ball of thread" will be quite difficult for the user. Although Ed_1 stated in another post, that the carrier groups are better in folow...
- 2011-06-28 14:36:34
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
Re: Beta AF Campaign Editor
I think it is worth little to change the order. Of course, do it as you wish. I placed the NAVAL waypoints at first place just for one reason: Even right now, we have limited ability to place squadrons, units and NAVALs inside the copy of default AF campaigns. We can order the units as well. But it...
- 2011-06-28 14:00:09
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
Re: Beta AF Campaign Editor
I'm interested in this moment just writing Campaign Editor. It is ok. This is the most important for us now. Do you have objections to might of such a division? No. 1. On the basis of files L0 - L5 (and perhaps only L2) may be a new site creates a thr. and an empty file SaveX.cam 2. Based on the L2...
- 2011-06-28 11:56:46
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
Re: Beta AF Campaign Editor
Luk:You can use even better campaign/TE maps then LP released for default theaters....(and I think some people released such a maps for public use) You can find some nice maps here: http://www.combatsimchecklist.net/F4download.htm These are in kneemap format, but can be converted into the idx/rcs p...
- 2011-06-28 09:14:24
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
Re: Beta AF Campaign Editor
Piorun wrote: Yes I know, but I wanted to up the editor background was similar to the TE of the game FalconAF... You can put anything as the campaign/TE map image. The campmap.rsc and campmap.idx pair is located in your ../art/resource directory http://www.pmctactical.org/forum/viewtopic.php?f=12&t...
- 2011-06-27 21:42:05
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91765
Re: Beta AF Campaign Editor
cool utility. I observed a discussion located at sim HQ forum and wanted to express my opinions. But I am also waiting for registration there now. So I will wait for Piorun's registration here (PMC). But until that, just few hints for Piorun: The file you would be interested in is the "thr" file. It...
- 2011-06-27 19:38:55
- Forum: Campaign
- Topic: Default campaign AF trick - does it work?
- Replies: 3
- Views: 11996
Re: Default campaign AF trick - does it work?
DId you use the same steps like in your first post above? and this is how you moded it? Yes. Also, how did you get the JAS-39 to show up? I know how to add aircraft, but when I "enable" the JAS-39 - it doesn't appear on the screen ...... do I need to add this aircraft or something? sorry, but datab...
- 2011-06-20 03:16:37
- Forum: Terrain / Theater
- Topic: 3D model tweak - data format changes
- Replies: 57
- Views: 83856
Re: 3D model tweak - data format changes
Luk, for testing helo towed MAD switch, you may change switch# to gear switch#(0 or 1 or 2 ) for test.. since you use AN-2 FM, the fake helo can lower its gear during low speed flying. Yes ccc, I was also thinking of such a solution. But I did real 3D landings on the carrier with fake helo. Thats w...
- 2011-06-19 19:20:59
- Forum: Campaign
- Topic: Default campaign AF trick - does it work?
- Replies: 3
- Views: 11996
Re: Default campaign AF trick - does it work?
http://i844.photobucket.com/albums/ab4/Luk77/10_jas39C.jpg http://i844.photobucket.com/albums/ab4/Luk77/jas39C.gif http://i844.photobucket.com/albums/ab4/Luk77/2011-04-28_21_35_42.jpg http://i844.photobucket.com/albums/ab4/Luk77/naval.jpg http://i844.photobucket.com/albums/ab4/Luk77/2011-04-28_16_0...
- 2011-06-19 17:59:00
- Forum: Terrain / Theater
- Topic: 3D model tweak - data format changes
- Replies: 57
- Views: 83856
Re: 3D model tweak - data format changes
Luk wrote:yes, perhaps Sherlock could recommend me suitable program for AF hacks...(He has some experience I think) Sherlock wrote: Sorry Luk. I've never delved into the modeling or DOF data at all. I don't know anything about it. I did not mean DOF data Sherlock. I mean the skills to decode/tweak ...
- 2011-06-19 17:51:50
- Forum: Europe
- Topic: Eu terrain update
- Replies: 91
- Views: 106335
Re: Eu terrain update
Hi Tobi, I hope you had good flight. Although I sat in the pit of smaller planes a few times (even drived 2engin plane over the Prag once hehe ), I flied in the big jet only once(Prag-Milan and back). It was an old Tu-154 - I was beside the window and watched an amazing Alpian scenery. I still evoke...