I will buy a few scenarios to falcon 4 on saturday.
Could also perhaps with some costs by taking over say file servers or something. Save the bandwith.
Search found 83 matches
- 2012-08-29 16:59:52
- Forum: OFP General
- Topic: PMC Tactical Needs Your Donation Help
- Replies: 4
- Views: 119497
- 2010-06-29 21:14:07
- Forum: ArmA 2 Editing
- Topic: Operation Arrowhead config.cpp files, all of them
- Replies: 13
- Views: 21368
Re: Operation Arrowhead config.cpp files, all of them
thanks a lot snakeman.. feels great to start edit for arrowhead before I got the game
- 2010-06-03 01:01:09
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: Suggest the Addon
- Replies: 2
- Views: 8997
Re: Suggest the Addon
personally I can not only "live" with the soldiers and weapons, i like them and think they are nice. Aircraft for vietnam is only one really badly needed, the huey, while I hope for a nice reskin of the bis one from arrowhead or something else cause they ruin the fun with VTE.. but most of all.... T...
- 2010-02-18 02:08:56
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: Banana's Blog
- Replies: 22
- Views: 24832
Re: Banana's Blog
wow, impressed Banana. You really lift VTE to new levels
Just hope we can get some more kickass islands too.. but your models make VTE looks fresh in a very nice way. Keep it up.
Just hope we can get some more kickass islands too.. but your models make VTE looks fresh in a very nice way. Keep it up.
- 2009-11-14 11:32:42
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: Never ending developer diary (ArmA 2)
- Replies: 85
- Views: 88451
Re: Never ending developer diary (ArmA 2)
haven't it been 5 hours now?
- 2009-11-09 00:28:44
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: Never ending developer diary (ArmA 2)
- Replies: 85
- Views: 88451
Re: Never ending developer diary (ArmA 2)
yeah and they said we could use it but only link back to their addon, so we couldn't make more then their version. and we like to have the gunships, medic versions, normal ones and so on. Right now we will be releasing with a "placeholder", but we hope to get uggas model out in the community, open s...
- 2009-10-28 07:29:15
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: Never ending developer diary (ArmA 2)
- Replies: 85
- Views: 88451
Re: Never ending developer diary (ArmA 2)
just point out it isn't so pretty at this stage, infact the huey is bad... really bad at this stage.
- 2009-10-11 07:11:50
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: Never ending developer diary (ArmA 2)
- Replies: 85
- Views: 88451
Re: Never ending developer diary (ArmA 2)
speaking of adding.. when snakeman was sleeping I added the static arma2 weapons with vte crew, so the zu23 and Dhskm for the NVA and the M2 machinegun for the US. Since this is a2 model it not like it merans extra job for us. No bugs to tweak there.
- 2009-10-06 09:15:10
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: Never ending developer diary (ArmA 2)
- Replies: 85
- Views: 88451
Re: Never ending developer diary (ArmA 2)
Kungtotte is working on our request artillery stuff, this is how it looks like right now, but he got nice ideas for it.
- 2009-10-03 09:22:05
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: Never ending developer diary (ArmA 2)
- Replies: 85
- Views: 88451
Re: Never ending developer diary (ArmA 2)
not on the "to do list", but since it was just a matter of changing textures I couldn't resist..
Need to work on the texture, this was just first test to see the pattern was ok (which it isn't) and that it worked nicely ingame.
a bonus...
Need to work on the texture, this was just first test to see the pattern was ok (which it isn't) and that it worked nicely ingame.
a bonus...
- 2009-10-02 09:07:07
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: Never ending developer diary (ArmA 2)
- Replies: 85
- Views: 88451
Re: Never ending developer diary (ArmA 2)
fixed the icons for different gear, didn't fancy the default ones (Also they were lacking like the radio operator, very important in Nam..)
- 2009-10-01 06:23:17
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: Missions for release, or not?
- Replies: 2
- Views: 9508
Re: Missions for release, or not?
Lets aim for 3-5 missions, mp mostly.. ?
- 2009-09-28 09:11:47
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: Never ending developer diary (ArmA 2)
- Replies: 85
- Views: 88451
Re: Never ending developer diary (ArmA 2)
ok, "phase1" completed for me. Next on my list is to make sure is getting all our weapons to "vte" feeling, for instance the m60 is kinda the same as the m240 in arma2 except the model. So time to change sound, rate of fire and copy those values from old vte, so here is my next "to do list" * Make s...
- 2009-09-28 01:06:41
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: Ia Drang for ArmA 2
- Replies: 8
- Views: 12985
- 2009-09-25 07:08:42
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: Ia Drang, 14 th of november
- Replies: 3
- Views: 10488
Re: Ia Drang, 14 th of november
got this from a friend: [09:05] <Carlbark> granQ: 1st Battalion 7th Cavalry M1911A1, M79, M16, M203, M60, M2, 4.2", M72, M67, M18, M274, M151, 2nd Battalion had same.. can we confirm this stuff as being what should be included for the Aircav? I mean it isn't that hard then.. even if its a few extra ...
- 2009-09-24 19:15:21
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: Never ending developer diary (ArmA 2)
- Replies: 85
- Views: 88451
Re: Never ending developer diary (ArmA 2)
asian faces fixed. blood on soldiers fixed. http://granq.game-host.org/upload/granQ/ingame_nva.jpg Still need look into shadows/textures and esp rvmat files to make sure they are good ones.. but well, its nice. I can "play" now :) EDIT: M60 and PRC 25 is both ingame, realized a mg for NVA is also ne...
- 2009-09-24 06:05:01
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: Ia Drang, 14 th of november
- Replies: 3
- Views: 10488
Re: Ia Drang, 14 th of november
yeah we will need missions.. right now we got nothing special to give you, but you could maybe start brainstorm and scripts, whatever.
- 2009-09-23 17:38:46
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: Never ending developer diary (ArmA 2)
- Replies: 85
- Views: 88451
Re: Never ending developer diary (ArmA 2)
starting off with the config my goal is to put in: Weapons: M16, m60 and the PCR 25 radio. (snakeman done the m16 already) Soldiers: NVA, aircav basic soldier, aircav pilot (convert) Vehicle Huey (only coding, placeholder, until wld427 provide me with the model stuff) current status is that all thin...
- 2009-09-22 22:40:56
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: Usage of factions in ArmA2
- Replies: 0
- Views: 7987
Usage of factions in ArmA2
So, as everyone knows the menus in the editor tends to get full with a lot of vehicle classes, now with arma2 we can divide into "factions". My suggestion is that we split it something like this: OPFOR ->VTE - NVA ->VTE - VC In NVA and VC we find soldiers, static and esp for NVA, vehicles, air and s...
- 2009-09-22 14:45:57
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: Ia Drang, 14 th of november
- Replies: 3
- Views: 10488
Ia Drang, 14 th of november
The Battle of Ia Drang was one of the first major battles between the United States Army and the People's Army of Vietnam (PAVN) during the Vietnam War. The two-part battle took place between November 14 and November 18, 1965, at two landing zones (LZs) northwest of Plei Me in the Central Highlands...
- 2009-08-03 18:57:30
- Forum: ArmA 2 Missions
- Topic: ArmA2 non-linear, strategic mission
- Replies: 9
- Views: 19018
Re: ArmA2 non-linear, strategic mission
sorry for late reply.. Good news: Almost all the files are now in SQF, also got the CSAR function to work. Airplanes will call an CSAR if they need to eject, so the pilot will get picked up and shipped to base. Bad news: Still 1½ week roughly before I can be really into arma2.. sisters weddding, sch...
- 2009-07-28 15:06:53
- Forum: ArmA 2 Missions
- Topic: ArmA2 non-linear, strategic mission
- Replies: 9
- Views: 19018
Re: ArmA2 non-linear, strategic mission
the idea for the MMAI is that the player take the role of a resistance fighter in small group/groups.. and not 2 enemy ai fighting it off against eachother (that was done in KP CTI already,) http://kpcti.granq.se/kpcti_manual.html snakeman definded it nice with "dynamic" or "random" and there also h...
- 2009-07-28 14:11:48
- Forum: ArmA 2 Missions
- Topic: ArmA2 non-linear, strategic mission
- Replies: 9
- Views: 19018
Re: ArmA2 non-linear, strategic mission
The big limitation I foresee is FPS limitations. And, possibly, the lack of a "native" ability to have a player bubble as in F4. The former, we can't do much about until the processors get cheaper, but the latter can probably be overcome with some creativity. can tell the basic idea how it works wi...
- 2009-07-08 16:55:44
- Forum: PMC Somalia (ArmA)
- Topic: WIP thread
- Replies: 29
- Views: 32669
Re: WIP thread
hey banana, why you not let me do the animation of the vehicles? I am good with that, and you good with making models so..
- 2008-12-08 00:44:31
- Forum: Vietnam: The Experience (ArmA)
- Topic: M35 trucks work in progress for VTE
- Replies: 26
- Views: 25767
Re: M35 trucks work in progress for VTE
You need any help?
Do you keep the number textures used down? Will make it easier with rvmats and stuff..
Do you keep the number textures used down? Will make it easier with rvmats and stuff..
- 2008-12-07 23:13:53
- Forum: Vietnam: The Experience (ArmA)
- Topic: Want to fix the fixed wings..
- Replies: 3
- Views: 9317
Want to fix the fixed wings..
Hi.. I go and come back to VTE editing from times to time.. now I been looking into what is really needed . However before I get started.. how many people are actually still playing VTE in arma.. semi regulary? Here is the stuff, gonna try to fix 99% of that if there is some intreset. (oh and napalm...
- 2008-12-07 12:10:31
- Forum: Vietnam: The Experience (ArmA)
- Topic: Feedback on uh1-d
- Replies: 1
- Views: 7482
Feedback on uh1-d
Hi.
Just want to get all input on details missing and so on.
So tell me everything.. and i will send it to the modeller (ugga, not me)
http://img.photobucket.com/albums/v181/ ... 156203.jpg
Just want to get all input on details missing and so on.
So tell me everything.. and i will send it to the modeller (ugga, not me)
http://img.photobucket.com/albums/v181/ ... 156203.jpg
- 2008-09-30 20:12:12
- Forum: ArmA Editing
- Topic: Floating 50m forest blocks / flying trees
- Replies: 2
- Views: 12240
- 2008-08-29 16:43:04
- Forum: ArmA Editing
- Topic: Missile, Bomb etc firing/dropping, proxy or something
- Replies: 8
- Views: 17541
the good thing with proxy is that you can change.. so 1 plane model can be fitted with LGB, AIM 9 or whatever and it will change. It also alittle (i mean alittle) bit better for the game i guess.. to be honest I can't say but I would assume since the game is built for that way not the hidden selctio...
- 2008-08-05 00:39:02
- Forum: Vietnam: The Experience (ArmA)
- Topic: Jungle Sahrani
- Replies: 6
- Views: 11093
- 2008-08-05 00:34:41
- Forum: Vietnam: The Experience (ArmA)
- Topic: Voice actors needed
- Replies: 11
- Views: 19887
- 2008-06-27 21:06:51
- Forum: Vietnam: The Experience (ArmA)
- Topic: Vietnam Era Hueys (HAC)
- Replies: 10
- Views: 15148
as an addon maker I don't feel too bad about that idea :pNeF wrote:goddamit, I knew this was impopular war
Soon we will need paypal to have any addon..
Seriously, I would love ArmA to give up the same theme as in... OFP, Resistance, ArmA and go for a Vietnam setting.. could be kickass if well done.
- 2008-06-27 08:54:28
- Forum: Vietnam: The Experience (ArmA)
- Topic: M35 trucks work in progress for VTE
- Replies: 26
- Views: 25767
- 2008-06-27 08:48:05
- Forum: Vietnam: The Experience (ArmA)
- Topic: Vietnam Era Hueys (HAC)
- Replies: 10
- Views: 15148
- 2008-06-27 08:43:06
- Forum: Vietnam: The Experience (ArmA)
- Topic: Archie's donations to you guys.
- Replies: 11
- Views: 14956
- 2008-05-27 16:00:10
- Forum: Vietnam: The Experience (ArmA)
- Topic: M48 and T-55 not firing!
- Replies: 6
- Views: 11744
First update, fixed the commander coupla.. sure isn't greatest but many small improvements and soon this models will kickass. Just need to fix on the other lods and then I will take a look on the t55, so long time I touched it forgot what I was supposed to do.. http://granq.game-host.org/upload/gran...
- 2008-05-27 15:58:20
- Forum: Vietnam: The Experience (ArmA)
- Topic: BUG FIXES FOR VTE ARMA
- Replies: 56
- Views: 50844
Is there a plan to stop destroyed aircraft from bouncing all over the place? I could do with that being fixed. Right now I have a crash site and the A6 is bouncing everywhere. ah the A6 is a bit special.. problem is that when destroyed the "land contact" points is higher up then the model itself.. ...
- 2008-05-26 22:20:48
- Forum: Vietnam: The Experience (ArmA)
- Topic: Neverending development diary
- Replies: 208
- Views: 252923
Merged some textures on the ch34, its the finest chopper we got I personaly think. Fixed the high sound over water, removed gunners from the hueys that didn't have them. (Note for snakeman, define db-15 means very loud but very short distance, you could say, as loud as db15 but "local", used mostly ...
- 2008-05-26 21:51:47
- Forum: Vietnam: The Experience (ArmA)
- Topic: VTE important links.
- Replies: 5
- Views: 10276
VTE important links.
What i miss, and hopefully this thread will change with edits and sticky.
Is a simple link collection to the buggtracker, the wiki and maybe chat, game servers and svn..
all in one.
Is a simple link collection to the buggtracker, the wiki and maybe chat, game servers and svn..
all in one.
- 2008-05-26 21:40:37
- Forum: ArmA General
- Topic: BI Tools final official release for ArmA v1.14
- Replies: 4
- Views: 13422