Search found 154 matches

by Closter
2009-06-01 09:58:40
Forum: Terrain / Theater
Topic: To all theater-makers: post your projects here!
Replies: 76
Views: 75706

Re: To all theater-makers: post your projects here!

falcon world... at war :mrgreen:
A slight ammendment: Pillars of Hercules (POH) Theater (ex-Spain)is 128. It covers From South France to Canary Islands, best part of Algeria and North of Mauritania.
by Closter
2009-05-13 12:31:58
Forum: Campaign
Topic: Campaign Manifesto
Replies: 17
Views: 22493

Re: Campaign Manifesto-POL and PRI issue.

AFAIK reading the Tacedit help POL stands for P rimary O bjective L isting, but PRI seems to be short of Pri orities. Primary Objectives are those cities with Priority equal or greater than 81. PAK means something like " P rimary A reas of ( K )onflict" (or (K)ombat). It's funny you don't see anythi...
by Closter
2009-04-20 11:11:58
Forum: Kurile
Topic: My rough tweak on Kurile mod.
Replies: 53
Views: 63460

Re: My rough tweak on Kurile mod.

- one of the test focus is trying THR creator. it works and i removed all river form thr file. however i still need the old thr for re-linking obj in TacEditor. i use no-river THR for campaign test.. have no idea about.. whether i should tweak THR first, or editing terrain with TerrainView first. i...
by Closter
2009-02-19 20:52:56
Forum: Theater Tools
Topic: .CAM/.TAC/.TRN Utilities
Replies: 1
Views: 7762

.CAM/.TAC/.TRN Utilities

Once we know this file format is time to think about some apps that could make use of the new knowledge. I open this thread in pursuit of your ideas. But first I put a couple of my own (very obvious, really): 1.-Automatic objective linking. That is the major time-eating task in theater making, and i...
by Closter
2009-02-09 13:11:53
Forum: Terrain / Theater
Topic: .RSC file format/.IDX file format
Replies: 10
Views: 13632

Re: .RSC file format/.IDX file format

Anyway the documentation for the basic stupid-easy .CAM/.TRN/.TAC files will be on the Wiki shortly.
Thanks God!

Given our current lack of knowledge to make units go along the campaign, this could be the true recipe for happiness... 8-)
by Closter
2009-01-22 18:46:00
Forum: Campaign
Topic: Working and winnable campaign
Replies: 73
Views: 77803

Re: Working and winnable campaign

My conclusion so far is, road network is important, especially objects must be connected with roads, or your units will be stuck over the first object captured. ... I can just add, everyone check your THR files at 2x zoom level in Tac Edit Map View (ALT+R, Relief Map) to be sure your THR files are ...
by Closter
2009-01-19 13:30:55
Forum: Terrain / Theater
Topic: Which Theater should be modded/further developed first?
Replies: 56
Views: 52341

Re: Which Theater should be modded/further developed first?

I have voted this three: -Taiwan: I agree with Derstef. The reasons he gave are strong. Perhaps Campaigns need to start from a given point (half divided island) so the ground war goes smoothly. -ODS: it is the flag theater of PMC, and a jewel that needs a little polish to be nearly perfect. Perhaps ...
by Closter
2008-12-09 13:06:42
Forum: Theater Tools
Topic: CATE for 4byte Terrain
Replies: 14
Views: 16846

Re: CATE for 4byte Terrain

Here in F4Spain we could make good testing with that tweaked tool, if you need it. We are in the process of correcting our CATE tiling, and I can see 1 or 2 things to be made with CATE after hand correction..
by Closter
2008-12-09 13:00:56
Forum: Terrain / Theater
Topic: Hi, would like to do some tiles.
Replies: 20
Views: 17683

Re: Hi, would like to do some tiles.

Those tiles are very good, man. And your point is great, too: natural transitions will always be better than hand-made ones.
by Closter
2008-12-03 17:17:27
Forum: Terrain / Theater
Topic: F4 Spain theater news on FW
Replies: 9
Views: 12274

Re: F4 Spain theater news on FW

Perhaps the coders could blend areas where the popping is about to kick in. I say, make the 3d engine render both and paint them with a degree of transparency, the higher Lx level increasing transparency and the lower Lx level decreasing transparency as we approach them. :idea: Il2 makes something s...
by Closter
2008-12-02 21:51:36
Forum: Falcon 4 General
Topic: Test 3d toys in sim - warning -pics.
Replies: 311
Views: 422929

Re: Test 3d toys in sim - warning -pics.

So I thought when I used it. I remade all coast tiles to use this sea tile(huge work :( ). They are free to be used in other theaters, just credit me.. On the perfectionist side, I think now it is slightly too bright. Perhaps it is a common palette matter. BTW: Thank you very much CCC for the "Prínc...
by Closter
2008-11-30 23:10:27
Forum: Taiwan
Topic: Taiwan PAK Map fixed
Replies: 38
Views: 39700

Re: Taiwan PAK Map fixed

I have sent to you my two edits on PAK Maps, based on your stock cams v0.4 and derstef's mod back in january'08.

But review your profile. I couldn't find your email address there (luckily I have exchanged emails with you before). :wink:
by Closter
2008-11-30 21:07:25
Forum: Taiwan
Topic: Taiwan PAK Map fixed
Replies: 38
Views: 39700

Re: Taiwan PAK Map fixed

Could you please rar the TGA's up and email them to me (you'll find my email in my profile) and I'll then make sure the PAK will be added to v0.5. Thanks For sure I'll do! But you'd better edit all three cams as per the ccc's et al suggestions, and I'd remake graphics. 8-) (Sorry to all, I see link...
by Closter
2008-11-30 18:26:12
Forum: Taiwan
Topic: Taiwan PAK Map fixed
Replies: 38
Views: 39700

Re: Taiwan PAK Map fixed

I thought last Taiwan beta included my PAK Map fix! (See picture in last CCC's post) As I've said before, every fix to the PAK Map picture will not work with other cams, if they are not coherent. So it has to be changed in all three campaigns, with agreement of Snakeman. There is not a problem in it...
by Closter
2008-11-21 12:37:42
Forum: Theater Tools
Topic: Theater.map Editor
Replies: 23
Views: 22270

Re: Theater.map Editor

Thank you very much, monster! Really apreciated...
by Closter
2008-11-18 22:24:29
Forum: Theater Tools
Topic: Theater.map Editor
Replies: 23
Views: 22270

Re: Theater.map Editor

Monster, Making good use of your tool, I was able to achieve this: http://www.pmctactical.org/forum/viewtopic.php?f=12&t=19224#p179400 But now, could you possibly add to Map Editor the ability to export true palette files? Like .pal or .act. Don't looks hard, perhaps I am wrong. Turning your palette...
by Closter
2008-11-18 20:25:40
Forum: Terrain / Theater
Topic: How is X1 palette value calculated?
Replies: 22
Views: 23541

Re: How is X1 palette value calculated?

Another step in this search. I've been able to create a palette with the file that Map Editor creates from a given terrain. The file is a bmp 24 bits, if I simply reduce colors to indexed, PhotoShop is not creating the palette right. I have to made it myself, one colour by one. Luckily I could save ...
by Closter
2008-11-13 12:33:58
Forum: Terrain / Theater
Topic: SRTM for EVERY theater----> Example Spain
Replies: 31
Views: 30093

Re: SRTM for EVERY theater----> Example Spain

Joe Labrada wrote:in brief (web and Website Theater) will be ready. It will not be more than a month.
3-4 weeks, in fact :lol:
by Closter
2008-10-08 09:17:39
Forum: Falcon 4 General
Topic: Falcon 4.0 and Falcon 4 Allied Force installed on same comp?
Replies: 10
Views: 15356

If you want it fast, use the tool by adcoma, Multifalcon . You can unrar where you want, say this dir to the tool, and start to fly in a blink of one of your eyes.
by Closter
2008-09-08 11:30:45
Forum: Theater Tools
Topic: Theater.map Editor
Replies: 23
Views: 22270

What an achievement! Thank you,monster! Somebody said that palette is stored at the end of the .map file, but I have not been able to extract it or simply check it. http://www.pmctactical.org/forum/viewtopic.php?t=21366 Now that has changed... we now will be able to improve the colouring look of the...
by Closter
2008-06-13 21:34:42
Forum: Terrain / Theater
Topic: Spain-Morocco-Portugal Theatre
Replies: 13
Views: 16528

Here we are, still. We have chosen to remade the texture.bin and texture.zip again and forget those annoying problems. Now we need to know how to build our theater to work in all three main Falcon branches: RV OF & AF. Specifically we need hints about adapting strings.idx y strings.wch. What are the...
by Closter
2008-03-06 09:20:55
Forum: Terrain / Theater
Topic: TE modules and ownership of territory
Replies: 5
Views: 10382

Some questions:

-What flavour of Falcon are you flying? AF, OF or RV?

-Are there any read-only files in your Falcon dir?

Clues:

-Try to use tacedit on the relevant te_new.tac, the occupation map thing over there.
by Closter
2008-02-21 11:20:19
Forum: Terrain / Theater
Topic: Ultimate Theater Tutorial
Replies: 101
Views: 89438

I dont have all the answers, but I ll try: Q1-what is that "procidx1.pl...." is that a programme or how to unpack? A1-That is a perl script, part of the terrain scripts package that you can download from this web site. You need the perl interpreter itself, you can search for Active Perl. Q2- is it p...
by Closter
2008-02-06 11:12:19
Forum: Terrain / Theater
Topic: Aegean Theater
Replies: 78
Views: 63062

Beautiful! You've got the idea; the most important thing, in my view, is achieve a unique look for the landscape, different from others. And you made it...
by Closter
2008-02-03 16:07:49
Forum: Taiwan
Topic: Taiwan Theater v0.4 MODs for FF/RV by derStef
Replies: 211
Views: 231748

My point, as already said, is that there is no road tile over the "river", under or near the bridge, so no units are crossing. Please read carefully my last posts and see for yourself.
by Closter
2008-02-03 13:28:18
Forum: Taiwan
Topic: Taiwan Theater v0.4 MODs for FF/RV by derStef
Replies: 211
Views: 231748

ccc, can you capture and show us how's looking the Show relief option in tacedit over the pertinent area, please? You can leave Show links on, also.
by Closter
2008-02-02 23:07:25
Forum: Taiwan
Topic: Taiwan Theater v0.4 MODs for FF/RV by derStef
Replies: 211
Views: 231748

so.. the tool can't solve my problem. the bridge placement and tiles are perfectly done now.. the terrain is flat, and the move cost values are zeroed. i've no idea why tank units can't move across it. I am not sure, but my reading the Pathmaker's manual tell me this: Building the <theater>.thr Fil...
by Closter
2008-02-01 12:21:03
Forum: Taiwan
Topic: Taiwan Theater v0.4 MODs for FF/RV by derStef
Replies: 211
Views: 231748

Is the bridge already linked? What are the movement costs to/from bridge?
by Closter
2008-01-31 23:34:57
Forum: Taiwan
Topic: Taiwan Theater v0.4 MODs for FF/RV by derStef
Replies: 211
Views: 231748

i knew i got to do something else to get it right..so - what to do now?
Please make mr .thr and mrs linking know the good news! :)
by Closter
2008-01-29 22:49:28
Forum: Terrain / Theater
Topic: Question: 1 Tile = 1 km ?
Replies: 5
Views: 10150

Only to add that the mesh in Falcon is not exactly fixed, because Islandic Theater is L2 mesh ~250m and L0 mesh ~75 m resolution. Rest of the theaters, AFAIK L2 mesh ~1000 m and L0 ~250 m. Each tile maps to a L2 polygon, so then, if 256 px, then 1 px ~4 m ; if 512 px, then 1 px ~2 m ; and if 1024 px...
by Closter
2008-01-29 00:11:14
Forum: Terrain / Theater
Topic: Spain-Morocco-Portugal Theatre
Replies: 13
Views: 16528

Baldeagle: Possibly you are right and I am fooled by the naming of the tiles, but I think this example help you understand what I am seeing here: # Start Set 4 has 4 tiles, Terrain type 4 SET 4 HARAB824.PCX 301.PCX 0 0 HARAB821.PCX 302.PCX 0 0 HARAB822.PCX 801.PCX 0 0 HARAB823.PCX 802.PCX 0 0 ENDSET...
by Closter
2008-01-28 21:47:02
Forum: Taiwan
Topic: Taiwan Theater v0.4 MODs for FF/RV by derStef
Replies: 211
Views: 231748

Well, there are two rar files that I sent to Derstef: -First one has Derstef's .cam with some edits and taiwan.pak from that .cam. ->content goes into Taiwan's campaign dir -Second one has intel.idx and intel.rsc with PAK_OUTLINE_OVERLAY.tga and PAK_REGION_OVERLAY.tga made from .pak --> .idx and .rs...
by Closter
2008-01-28 21:33:42
Forum: Taiwan
Topic: Taiwan Theater v0.4 MODs for FF/RV by derStef
Replies: 211
Views: 231748

Sorry! I missed these last posts...

I am now looking into it. I will tell you in a minute...
by Closter
2008-01-28 12:35:41
Forum: Terrain / Theater
Topic: Aegean Theater
Replies: 78
Views: 63062

I think they are pretty made, even as a little bit too greenish in the cities. Check your palettes.

But you worked hard, they are seamless at all!
by Closter
2008-01-25 20:44:23
Forum: Terrain / Theater
Topic: Need .TRI support! please!
Replies: 2
Views: 7833

I don't have experience with tri files, but, to me, they seem like scripts that are evaluated in a continous loop through the duration of the campaign, except for the inialisation chapter. In my view, the events are only flags, you can fire an event but you must do something more for the event havin...
by Closter
2008-01-23 16:23:26
Forum: Taiwan
Topic: Taiwan PAK Map fixed
Replies: 38
Views: 39700

Send it to me, I will try to build taiwan.pak and intel.* but there are no warranties it's gonna work well, even with your install...

You can send it to the mail address in my profile.
by Closter
2008-01-23 12:28:21
Forum: Terrain / Theater
Topic: Spain-Morocco-Portugal Theatre
Replies: 13
Views: 16528

I'm confused on how Pathmaker created sets bigger than 16 tiles? Did you use the create set command in Pathmaker? Yes, I did. Well, I tried, but it not worked as expected. There were strange characters at the end of each line, sometimes. I used too the Generate New Texture.bin as per the manual Bui...
by Closter
2008-01-23 10:21:58
Forum: Taiwan
Topic: Taiwan PAK Map fixed
Replies: 38
Views: 39700

Here it is the detailed procedure for the creation of the PAK bitmaps:

viewtopic.php?t=21291&highlight=pak

Note: the translation of Umbral is Threshold.
by Closter
2008-01-21 21:35:34
Forum: Terrain / Theater
Topic: Spain-Morocco-Portugal Theatre
Replies: 13
Views: 16528

Sherlock, I have said that I erase M, L and T tiles. This is needed to build that directory listing that you say. One of the problems I try to address is that there are differences between listings of H, M L and T tiles, so I erase them cause I know it is easy to recreate them with runtiles. I know ...
by Closter
2008-01-21 08:27:56
Forum: Terrain / Theater
Topic: Spain-Morocco-Portugal Theatre
Replies: 13
Views: 16528

Of course, Snakeman. That was the first direction in wich we explore. But we still had problems, it seems we had holes in our texture.zip, meaning it lacked e.g. H0000001.pcx, M0000001.pcx, L0000001.pcx, T0000001.pcx what it was present in texture.bin. I will call it : error type 1 . That is solvabl...