Search found 78 matches

by monster
2012-03-15 09:07:30
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Currently the only way I know of is by editing them in Photoshop (or any other similar program) individually. That been said, there is a very clever method by Khronik (in BMS forums) that is being worked on, that automates the procedure. There is nothing public right now but we should come to that. ...
by monster
2012-03-11 08:05:01
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Hi Joe, very nice work so far.

Unfortunately, when you import new tiles in the BIN file, the Night tiles generated are black. There is no automatic night tile creation method. Something is worked on right now but the last version of TerrainEditor doesn't produce night tiles.
by monster
2012-01-13 14:55:54
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Probably a limitation of FreeImage Library that I'm using to manipulate images. I'd suggest to cut the image in smaller pieces (maybe 4 parts of 4000x4000) and try to do it with these.
by monster
2012-01-12 20:57:46
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Hi Joe, I'm sorry but I can't reproduce the error you're describing. How big is the image that you're importing in order to create the new tiles? I tried with a 3200x2400px photo and it worked as it should. Maybe is a memory issue and there is no memory available to load the imported image. Do you s...
by monster
2011-11-25 14:50:05
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Generally, the navigation is not the faster it can be. This gets worse if you display a big area on the screen. The fastest results are when you have a grid of let's say 6x6 and the zoom factor is 1 (all the way to the left). Another thing you can do to speed it up is to enable cache (use tile cache...
by monster
2011-11-04 16:07:47
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Good to know it worked as it should :D
Thanks for the timing info as well.

Sakis
by monster
2011-11-03 22:39:38
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Version 3.4.2 is out adding a Station+ILS editor plus fixing some bugs. Additionally, MakeTerrain and ModTerrain were updated in order to handle big theaters. I need some feedback for the Stations+ILS editor, since I only have OF and BMS installations, so it wasn't tested on FF/AF versions. Info: ht...
by monster
2011-10-11 13:33:30
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

When I try to TerrainEditor.exe (version 3.1.1) I get this error message. img]http://farm7.static.flickr.com/6058/6233555187_489ff3d8f8.jpg[/img] What I can do? The traduction: Error 52 at runtime. File name or number of incorrect Do you have anything in registry that is not valid anymore? Any left...
by monster
2011-10-06 15:10:47
Forum: Theater Tools
Topic: lstupdate.exe for BMS 4.32?Solved! Monster's lstMod_v1.1.0
Replies: 9
Views: 17461

Re: lstupdate.exe for BMS 4.32?

Here is the update, should be working fine, use -u as first parameter to remove the entry.

Regards
Sakis
by monster
2011-10-06 13:49:56
Forum: Theater Tools
Topic: lstupdate.exe for BMS 4.32?Solved! Monster's lstMod_v1.1.0
Replies: 9
Views: 17461

Re: lstupdate.exe for BMS 4.32?

Yeah, you figured it out, the single quote thing with NSIS...

I'll look into it (it shouldn't be too hard) to add a "remove" function for uninstaller.

You can include it anywhere, anyhow you want, no problem :D
by monster
2011-10-06 08:07:03
Forum: Theater Tools
Topic: lstupdate.exe for BMS 4.32?Solved! Monster's lstMod_v1.1.0
Replies: 9
Views: 17461

Re: lstupdate.exe for BMS 4.32?

Hi Joe, I don't know if this is going to help you or not but, I made a little program a while ago to manipulate the lst file, and specifically, to add a line to it while checking if it is allready there (and obviously not adding it if it is there :D ). It doesn't check the registry though, you have ...
by monster
2011-09-30 15:15:21
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Hi Luk,

I'm afraid is more time consuming than I originally thought,

I'm still working on it but my free time at the moment is not as much as I would like it to be...

I'll let you know when it's ready.
by monster
2011-08-12 14:48:02
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Sorry I've been away for a while, I'm not an expert on memory management, so I won't try to implement various solutions such as AWE. The point is, as I said, my program was made having speed in mind, so the faster way is to load all the data in memory (one L at a time) and do everything there. As yo...
by monster
2011-08-04 22:36:24
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Hi Luk, Let me start by saying that MakeTerrain and ModTerrain are both very much memory consuming. This was done on purpose, in order to gain speed and not having to read from disk all the time. This is of course getting worse for bigger theaters. Here's some numbers: For 64 seg theater: (L0 is 409...
by monster
2011-06-12 14:57:59
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Hi demer, IMHO, it's far better to use L0 elevation because of the best resolution you can achieve (250m instead of 1km in L2). That;s the reason I only used L0 elevation in terrain rebuilding. What I'm usually doing is, I extract the L0 elevation as an .elv file with ModTerrain (parameters -x =e #0...
by monster
2011-04-20 05:46:12
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

I think I found the bug. Please download TEdds.dll v1.1.9 and unzip it into TerrainEditor folder. The error doesn't happen all the time and is somewhat random, but I was able to reproduce it and locate the problem. This is a suggested fix for everyone, until v3.3.1 of TerrainEditor is out, in which ...
by monster
2011-04-19 21:48:44
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Hi demer

Thanks for letting me know, it seems that something is wrong with this function. I'll look into this and I'll try and fix it. In the meanwhile, you can create your own M and L tiles, name them accordingly and place them together with the H tile. They should be copied in the folder.
by monster
2011-04-14 12:45:01
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Naldo wrote:Monster did you get my email?
Yes Naldo, finally got it. Thanks.
by monster
2011-04-10 21:09:33
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Just asking... Doesn't import - export functions work for you for tile moving? Export a piece of the theater and then import it at a different position.
by monster
2011-04-10 20:20:47
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Hi Luk, try to do the same using Mac Byte order as shown here (both for loading and saving): http://img.photobucket.com/albums/v216/sakgiok/EMF/Progs/photoshop_raw.jpg For L2 the second channel shouldn't be important because the tile numbers go up only to 4096 (256 sets x 16 tiles max) that needs on...
by monster
2011-01-23 19:48:45
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Hi FoxThree, I'm not sure I understood the error you got and how you solved it exactly, if you can give me more info, I can have TerrainEditor intercept this error with at least an understandable error message and possibly a solution. For the second part of your question, you can load the tdf files ...
by monster
2010-12-20 00:51:28
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

New versions of TerrainEditor, ModTerrain and MakeTerrain. @Luk: I changed the way that normals are calculated for AF and the default values. Try 61 for min value and 152 for max. If you want darker results for less steep terrain, increase the min value. This is only for AF though, darker results fo...
by monster
2010-12-17 15:34:45
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Hi Luk, The extra column you requested will be in the next update (actually two columns, OCDID and CTID which is OCDID-100). The objective substitution thing, is a bit more complex to do. This can be done easily though with excel. Just export all the objectives to a csv file, open with excel and do ...
by monster
2010-12-15 22:57:08
Forum: Terrain / Theater
Topic: "objectives" (cam, tac) in dogfight scenery
Replies: 7
Views: 15194

Re: "objectives" (cam, tac) in dogfight scenery

The file in use is Instant.cam, both for dogfight and Instant Action I think...
by monster
2010-12-14 17:24:57
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Sorry, I forgot to reply to the other question. Yes, I've disabled the listing of the patch folder, but if you visit http://programs.sakgiok.gr , you'll find in the downloads section, a link for the latest patch file. I can add the links for the previous patches as well, but the naming is the same, ...
by monster
2010-12-14 17:03:48
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Actually, I had to change the way that the normals are calculated in AF, because it uses a different phi system than FF/OF. I'll try to explain more about normals, angles and min/max_phi at my wiki, stay tuned about it. Then you should have a better understanding, what ModTerrain does and what min/m...
by monster
2010-12-12 22:18:03
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Thanks Demer928,

1. Very good observation, I'll include an option to add a link from B to A automatically.

2. Are you talking about "Export Checked" and "Import" buttons? What exactly is the error that you're getting?
by monster
2010-12-09 21:25:58
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

I see what you mean and I have an idea what might be wrong. I'll do some testing and I'll let you know.
by monster
2010-12-08 21:42:13
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Can you post a screenshot please? Thanks.
by monster
2010-12-06 18:15:22
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

OK, my personal way to flat airports... - If I don't already have an ELV file, I produce one with ModTerrain (Commands: [x] Export Terrain Components, Components: [e] Elevation Data, LODs: L0). An terrain.e0 file will be produced (the same format as ELV). - I load this terrain.e0 in order to use Ter...
by monster
2010-12-05 18:00:17
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

New version out there, 3.2.4 (No GU yet, sorry... :D ).

Some features were added. Luk you can try now to calculate the normals with ModTerrain in AF.
by monster
2010-12-05 17:58:25
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

@Fighting Falcon, Sorry but I could not understand the problem. You can preview in 3d the L0. When you hit the Terrain 3d button and you are in L0/ELV mode, the data that are displayed are from L0. Otherwise the elevation data are from L2. Additionally, if you have the objectives loaded and displaye...
by monster
2010-12-01 20:56:12
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

No Luk, that 52 value is a different thing, so I guess we need a program update :D . From ModTerrain readme: 2.4 Normals for a tile, is normally a vector, perpendicular to the surface of the tile. While this usually is expressed as the length of the projection of the vector on each axis (Nx, Ny and ...
by monster
2010-12-01 16:13:20
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

If you have all Lxs made by SPTInstall, you can use ModTerrain to just fix normals. Just select the Fix Normals option with all Lxs selected, BUT!!!! As Sherlock said (thanks for the info Sherlock), the normals would be wrong for AF, since ModTerrain uses the FF/OF normal calculation procedure. @She...
by monster
2010-12-01 11:38:29
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Unfortunately, the things are a bit difficult for AF. There is no way at this point to make the fartiles for it and that's the only problem. You could take a look in here to make L0-2 and use the No Fartiles option in MakeTerrain, but you won't get the L3-5. Maybe your best shot is to go with standa...
by monster
2010-11-30 20:59:18
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Do you want to rebuild the whole terrain folder? Which Falcon setup are you using? Do you want to make fartiles as well?

Normally, MakeTerrain is the one you need but I need more info to tell you exactly what to do.

PS. There are no stupid questions AFAIK, only stupid answers. :D
by monster
2010-11-29 19:50:00
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Hi Fighting Falcon, If I understood correctly, you have a problem with the airports, not being on the ground. You should try and level the terrain that airports are occupying. This should be done at L0 but it's better to be done for all Lxs as well. If you are building the terrain with MakeTerrain, ...
by monster
2010-11-24 19:17:35
Forum: Europe
Topic: Europe mod for AF - UI enhance
Replies: 24
Views: 27611

Re: Europe mod for AF - UI enhance

I think the error is in your irc file. Instead of [LOADIMAGE] it should read [LOADTRANSIMAGE].
by monster
2010-11-19 22:57:52
Forum: Campaign
Topic: Falcon4 OBJECTIVES table
Replies: 41
Views: 48615

Re: Falcon4 OBJECTIVES table

Did you try creating a thr file with TerrainEditor?
by monster
2010-11-19 21:15:56
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 282608

Re: TerrainEditor Utility

Nice to hear it Luk. But you were right the first time about the problem. I released v3.2.3 that fixes the previous bugs. Sorry about that. It seems that for Balkan and other Korean theaters, a separate 3d folder was used, apart from the normal object folder, and I wasn't taking it into account befo...