Search found 121 matches

by The-Architect
2009-08-03, 11:21:05 PM
Forum: Vietnam: The Experience (ArmA)
Topic: Arma2
Replies: 1
Views: 7080

Arma2

I know you've been waiting for this. Will you be making this ArmA 2 compatible when the tools come out? I figure you'll need to do some testing to see whether the workload will be too massive. Hopefully you'll just need to tweak a few things.
by The-Architect
2009-08-03, 11:17:52 PM
Forum: Vietnam: The Experience (ArmA)
Topic: VTE Final Alpha
Replies: 8
Views: 39267

Re: VTE Final Alpha

I never had any problems getting info here. The guys have always been good.
by The-Architect
2009-04-01, 09:06:11 PM
Forum: Vietnam: The Experience (ArmA)
Topic: Getting ready for final alpha release
Replies: 22
Views: 12653

Re: Getting ready for final alpha release

Sweet. Glad to hear that you're back on track.
by The-Architect
2009-03-23, 06:43:45 PM
Forum: Vietnam: The Experience (ArmA)
Topic: Including missions for VTE release?
Replies: 2
Views: 6359

Re: Including missions for VTE release?

I reinstalled my Vista. I kept all my files but I've lost my ArmA disk. I'm off to the city on the morrow to buy a new one. Once I'm done I'll get on with my campaign. There's about 20 missions. I plan to release it in due time. It's not nearly ready yet. I'm sure it will give a boost to the VTE cau...
by The-Architect
2009-03-19, 07:44:35 PM
Forum: Vietnam: The Experience (ArmA)
Topic: Nose art
Replies: 4
Views: 6369

Re: Nose art

Go and have a little tinker.

Set up a mission with a trigger that activates after x amount of time and see if it works. Might have to mess with the syntax.
by The-Architect
2009-03-19, 07:20:10 PM
Forum: Vietnam: The Experience (ArmA)
Topic: Nose art
Replies: 4
Views: 6369

Re: Nose art

No need to add a bundle.
If I remember right, we can create our own and use the setobjecttexture command.
by The-Architect
2009-03-09, 12:45:54 PM
Forum: Vietnam: The Experience (ArmA)
Topic: PMC Tactical (VTE) dedicated server ADDONS
Replies: 13
Views: 19283

Re: PMC Tactical (VTE) dedicated server ADDONS

My bad, I was trying to DL the wrong one. Anyway where can I find the most recent one. Not the next, the last.
by The-Architect
2009-03-08, 11:21:01 PM
Forum: Vietnam: The Experience (ArmA)
Topic: PMC Tactical (VTE) dedicated server ADDONS
Replies: 13
Views: 19283

Re: PMC Tactical (VTE) dedicated server ADDONS

Anything? I'm getting a not found error when I click the above link.
by The-Architect
2009-02-21, 10:10:34 PM
Forum: Vietnam: The Experience (ArmA)
Topic: PMC Tactical (VTE) dedicated server ADDONS
Replies: 13
Views: 19283

Re: PMC Tactical (VTE) dedicated server ADDONS

I've reinstalled Windows. Do you have a working link to this file?
by The-Architect
2009-02-17, 11:38:18 PM
Forum: Vietnam: The Experience (ArmA)
Topic: OV-10 bronco
Replies: 13
Views: 11049

Re: OV-10 bronco

I said shut the F up and go to hell. It was whilst I was out the other day in the car. Some guy on the radio said "All you people out there in your cars are killing the planet. You should stop now, get on top of your car and shout out to show solidarity with the tree huggers." I instinctivly said "S...
by The-Architect
2009-02-15, 11:13:09 PM
Forum: Vietnam: The Experience (ArmA)
Topic: OV-10 bronco
Replies: 13
Views: 11049

Re: OV-10 bronco

I had a look at the skins. One of them is almost ready to be implanted straight into the nam. Looks interesting. Also, I think the same guy did a Mohawk. Another interesting Nam plane.
by The-Architect
2009-02-07, 12:25:41 AM
Forum: Vietnam: The Experience (ArmA)
Topic: Getting ready for final alpha release
Replies: 22
Views: 12653

Re: Getting ready for final alpha release

You know the floating trees problem? You reckon you could go into the models and just stretch the trunks by about 10ft?
by The-Architect
2009-01-15, 03:42:28 PM
Forum: Vietnam: The Experience (ArmA)
Topic: Archie's donations to you guys.
Replies: 11
Views: 7494

Re: Archie's donations to you guys.

I'm reskinning civvies so we can have some guys who are not fully loaded. Primarily for cutscenes etc. I've only done the SF guy so far. I'm gonna do an army one too and maybe a crew one. You guys will need to apply the textures and sort the paths etc. I'll post them on here when they're done. Sampl...
by The-Architect
2009-01-11, 06:03:01 PM
Forum: Vietnam: The Experience (ArmA)
Topic: Getting ready for final alpha release
Replies: 22
Views: 12653

Re: Getting ready for final alpha release

Can you post a change log so we can check what we've found against what you've fixed?

Also, can you make all SF guys medic able?
by The-Architect
2008-12-31, 01:17:23 PM
Forum: Vietnam: The Experience (ArmA)
Topic: VTE videos
Replies: 16
Views: 11678

VTE Videos

Check out my video of Mission 1 from my upcoming campaign. Story goes as follows. You have just arrived and are to take a jeep ride out to a ville where you're gonna catch a chopper which will take you to your team. Simple? Of course not. The vid is mashed together so that the story is told real qui...
by The-Architect
2008-12-31, 11:10:55 AM
Forum: Vietnam: The Experience (ArmA)
Topic: Trial South East Asian Lighting
Replies: 16
Views: 8135

Re: Trial South East Asian Lighting

Cheers for the .pbo info. Here is the line for Sunrise. sunrise[] = {0,{1,0.7,0.5 },{{0.33,0.375,0.4 },"1+(-4)" },{{0.600000,0.470000,0.250000 },"1.2+(-4)" },{{0.100000,0.090000,0.100000 },"4.4+(-4)" },{{0.171,0.105,0.066 },"4.5+(-4)" },{{1,0.7,0.3 },"6+(-4)" },1 }; See how I got a little confused a...
by The-Architect
2008-12-30, 04:37:39 PM
Forum: Vietnam: The Experience (ArmA)
Topic: Classnames?
Replies: 5
Views: 6138

Re: Classnames?

Again I can't find certain classnames.

I'm looking for the weapons and ammo classnames for each of the cobras. Could you post them for me dude?
by The-Architect
2008-12-28, 03:11:05 PM
Forum: Vietnam: The Experience (ArmA)
Topic: Trial South East Asian Lighting
Replies: 16
Views: 8135

Re: Trial South East Asian Lighting

My unpbo tool is not working right now. I tell it to unpack but it does nothing. Could you post the link again.

Also, could you classify which sections change what? To me when I last looked, all I could see was a list of numbers.
by The-Architect
2008-12-27, 02:33:02 AM
Forum: Vietnam: The Experience (ArmA)
Topic: Trial South East Asian Lighting
Replies: 16
Views: 8135

Re: Trial South East Asian Lighting

How is this coming along? Any progress in making the dawn/dusk last longer?

I'm working on a mission set at dawn right now and by the time I walk to the target it's already daylight. It's ruining the whole feel.

I'd love to see you finish this dude.
by The-Architect
2008-12-25, 11:59:11 PM
Forum: Vietnam: The Experience (ArmA)
Topic: What do you need in VTE
Replies: 1
Views: 4960

Re: What do you need in VTE

A good Island. A jeep. US inits without packs, helmets and some in plain T-shirts. A proper VC texture. ROKs ALL the objects should be made available in the editor. Right now there is too much that we can't place like certain foliage etc. My personal wish is to have one of you modellers make a few f...
by The-Architect
2008-12-22, 05:56:05 AM
Forum: Vietnam: The Experience (ArmA)
Topic: VTE ArmA screenshots.
Replies: 32
Views: 43934

Re: VTE ArmA screenshots.

Very cool. So are you getting crashes then?
by The-Architect
2008-12-17, 10:36:53 AM
Forum: Vietnam: The Experience (ArmA)
Topic: Voice actors needed
Replies: 11
Views: 9575

Re: Voice actors needed

With ten missions complete with cutscenes, I still need voice actors.
If anyone wants to contribute give me a sample based upon the script posted above and I'll get back to you with full script details.

This campaign is the best you will ever play. I promise you that.
by The-Architect
2008-12-08, 04:25:53 PM
Forum: Vietnam: The Experience (ArmA)
Topic: Want to fix the fixed wings..
Replies: 3
Views: 5516

Re: Want to fix the fixed wings..

I play every day. Campaign coming along nicely.
by The-Architect
2008-11-18, 10:22:24 PM
Forum: Vietnam: The Experience (ArmA)
Topic: Voice actors needed
Replies: 11
Views: 9575

Re: Voice actors needed

Definatley still need actors.
by The-Architect
2008-11-15, 10:04:20 PM
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 85324

Re: Neverending development diary

Don't like the new forum style, it's hard to see where the new posts are. That's not important though. When we gonna get another dev diary update?
by The-Architect
2008-10-19, 12:43:36 AM
Forum: Vietnam: The Experience (ArmA)
Topic: Classnames?
Replies: 5
Views: 6138

Yeah I looked but couldn't find the A6. :(
by The-Architect
2008-10-18, 11:41:27 PM
Forum: Vietnam: The Experience (ArmA)
Topic: Classnames?
Replies: 5
Views: 6138

Classnames?

I've been trying to call an A6 for a bomb run but I can't seem to get it to work. It has worked before RC2 but now it doesn't. I thought maybe it was due to a change to the classname maybe. I decided to open up the files and take a look. Trouble is, I can't sem to find any configs. Where are the con...
by The-Architect
2008-10-08, 11:36:40 PM
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 85324

I have 5 really good quality mission finished with several ones to go in between as well. All in all about 10 missions.

I'm hoping to beef it up further before release but I seriously need voice actors who do an American accent. Without them, there wil be no release. :(
by The-Architect
2008-10-02, 01:52:00 AM
Forum: Vietnam: The Experience (ArmA)
Topic: Release Candidate bug list
Replies: 11
Views: 10206

Release Candidate bug list

Come on people, list 'em. SF Soldier M45 reports no ammo, ammo slots are empty in inventory but the weapon fires. VC clothing is still without any depth of texture. Currently just matt black. Ithaca can fire loads of shells before you need to reload. Grenadelauncher underslung on the rifles can fire...
by The-Architect
2008-10-01, 06:54:02 PM
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 85324

Dude, can you PM me the link to the new release?
by The-Architect
2008-09-13, 11:03:29 PM
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 85324

Triple canopy won't work uless you figure out where the default flyinheight code is hidden.

The init/script flinheight command is too unstable.
by The-Architect
2008-09-13, 11:02:14 PM
Forum: Vietnam: The Experience (ArmA)
Topic: Terrain objects with CA\ requirement
Replies: 4
Views: 5560

What exactly is the \CA stuff?
by The-Architect
2008-09-03, 12:08:54 AM
Forum: Vietnam: The Experience (ArmA)
Topic: Neverending development diary
Replies: 208
Views: 85324

I noticed that my Huey rotor mast spins on engine start but the rotors do not. They go ful on when full on but not during start up. VC textures seem flat. A6 looks really blocky from a distance. It still bounces. Guns on all boats don't work right. Sitting positions on boats need sorting out. I thin...
by The-Architect
2008-09-02, 11:59:25 PM
Forum: Vietnam: The Experience (ArmA)
Topic: Mission editor categories
Replies: 2
Views: 5198

ARVN needs crew.
All SF units need to be medics.
All relevant US vehicles need ARVN skins.
by The-Architect
2008-08-25, 09:10:13 AM
Forum: Vietnam: The Experience (ArmA)
Topic: Trial South East Asian Lighting
Replies: 16
Views: 8135

anzacas, it sounds like you're losing confidence in your work man. Don't. I love it. It looks like the old Flashpoint sky in that tank pic. I really hate the lighting in ArmA. The sky colour may not be all that bad but it's so different from what I remember Flashpoint was that I just can't get used ...
by The-Architect
2008-08-15, 04:54:50 PM
Forum: Vietnam: The Experience (ArmA)
Topic: ACH-47A Chinook, Gunships a GoGo
Replies: 18
Views: 16070

I've done the engine nacelle but could really do with seeing what it's like in game just to check whether it's the right colour, if the texture detail shows up properly, if panel lines are aligned etc. I'm going on holiday later today so I can wait. Did you say above you wanted it black? All the Gun...
by The-Architect
2008-08-15, 04:38:08 PM
Forum: Vietnam: The Experience (ArmA)
Topic: ACH-47A Chinook, Gunships a GoGo
Replies: 18
Views: 16070

It's ok, I did it.

You can still post the files though. I use Corel Photo Paint to edit.

Another important question. Since you merged the textures will I need to have the new VTE_Air.pbo before I can preview in game?
by The-Architect
2008-08-15, 01:16:58 PM
Forum: Vietnam: The Experience (ArmA)
Topic: ACH-47A Chinook, Gunships a GoGo
Replies: 18
Views: 16070

I'll take a look. By the way, your source photos ain't showing up for me. :(

Actually, could you send me the files in .bmp or high quality .jpeg. I have no way of converting the .tga unless I print screen the various sections and then paste them back together.
by The-Architect
2008-08-14, 06:56:58 PM
Forum: Vietnam: The Experience (ArmA)
Topic: Mines, traps and stuff
Replies: 90
Views: 38647

There are claymores, there used to be a punji trap in OFP days (it was just a set of spikes that came up via a trigger, should be reallly easy to convert.), and for the AP mines, couldn't we just use the scripting for the normal BIS AT mines but modify it a bit?