Search found 9 matches
- 2022-09-08 09:58:26
- Forum: ArmA 3 Editing
- Topic: ArmA 3 New Roads
- Replies: 3
- Views: 1364
Re: ArmA 3 New Roads
I am using E76 in order to create a highway. There are no proper roads for this in standard Arma 3. class RoadTypesLibrary { class Road0001 { width = 8; mainStrTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main...
- 2022-09-07 16:19:20
- Forum: ArmA 3 Editing
- Topic: ArmA 3 New Roads
- Replies: 3
- Views: 1364
ArmA 3 New Roads
Hi, I have got following problem: I have tried to add new Roads (E76 Roads Pack, not standard Arma Roads) in my Terrain. I worte an .rvmat file and i have got the .paa file of the road but in Arma 3 there is no road texture, the road is just completly white. I did the .paa myself because i wanted to...
- 2022-08-25 18:45:14
- Forum: ArmA 3 Editing
- Topic: Problem when trying to build real world data terrain
- Replies: 10
- Views: 2422
Re: Problem when trying to build real world data terrain
OK, i have now managed to get a working terrain.
The problem was, that there was loads of data in the temp / cache, thats why the addon was so big
The problem was, that there was loads of data in the temp / cache, thats why the addon was so big
- 2022-08-25 17:38:57
- Forum: ArmA 3 Editing
- Topic: Problem when trying to build real world data terrain
- Replies: 10
- Views: 2422
Re: Problem when trying to build real world data terrain
I haven't found the tutorial but i still managed to get CUP working.
But now i get following error when building the addon:
But now i get following error when building the addon:
Is there any way to still pack it and to handle this error?pbo exceeds 2gig
</MakePbo>makepbo failed: pbo exceeds 2gig
- 2022-08-23 18:06:41
- Forum: ArmA 3 Editing
- Topic: Problem when trying to build real world data terrain
- Replies: 10
- Views: 2422
Re: Problem when trying to build real world data terrain
Where do i get the missing files from?That means the terrain WRP is using CUP terrains core object models but you forgot to unpack the addons.
And where do I have to put them in order to get a successful pboProject build?
Thank you
- 2022-08-22 21:33:14
- Forum: ArmA 3 Editing
- Topic: Problem when trying to build real world data terrain
- Replies: 10
- Views: 2422
Re: Problem when trying to build real world data terrain
I have managed to work my way through but i get an error when trying to build my addon in "pboProject"... scanning for pbos to make.... Processing \ATL\tut_austria_40km... <scanning files to pack> validating \ATL\tut_austria_40km\source\layers.cfg ok .................. <building a land class list fr...
- 2022-08-22 19:03:35
- Forum: ArmA 3 Editing
- Topic: Problem when trying to build real world data terrain
- Replies: 10
- Views: 2422
Re: Problem when trying to build real world data terrain
Thanks for your help, I now found out why the coordinates were missing, i haven't put a tick in a checkbox where it needed one. But now i have another problem, I am at the point where i do the Terrain Processor Shapefiles. Where do i put the downloaded .tpp files? in my tut\tut_austria_40km\source\T...
- 2022-08-19 19:00:04
- Forum: ArmA 3 Editing
- Topic: Problem when trying to build real world data terrain
- Replies: 10
- Views: 2422
Re: Problem when trying to build real world data terrain
Alright, Will do.
Thanks
Thanks
- 2022-08-16 15:39:42
- Forum: ArmA 3 Editing
- Topic: Problem when trying to build real world data terrain
- Replies: 10
- Views: 2422
Problem when trying to build real world data terrain
Hey
I have encountered two problems while working through the tutorial.
1. When i try to use "OSM_Places_CSV2HPP" to convert the csv file, it crashes as soon as i click on "Qgis" an select my file
2. Where do i get my sattelite mask from (the yellow picture)
Thanks for your help
I have encountered two problems while working through the tutorial.
1. When i try to use "OSM_Places_CSV2HPP" to convert the csv file, it crashes as soon as i click on "Qgis" an select my file
2. Where do i get my sattelite mask from (the yellow picture)
Thanks for your help