Search found 14 matches
- 2011-05-16 12:10:55
- Forum: ArmA 2 Editing
- Topic: World tools 1.0 released
- Replies: 17
- Views: 23261
Re: World tools 1.0 released
hi shezan74, I just checked your fallujah v1.2 release and wow it looks great, good job creating that terrain! I was amazed to see how much variation and "lifelike feel" you have put into it. My viewdistance was 5km and while there was noticeable slowdown looking at the horizon (didn't have FPS cou...
- 2010-09-22 10:10:25
- Forum: ArmA 2 Editing
- Topic: World Tools 1.6 released
- Replies: 2
- Views: 10047
Re: World Tools 1.6 released
Will be appreciatedSnake Man wrote:Thanks for letting us know. When I have some free time to test, I'll try to make some object population with it. Will report back on any issues I find
Thank you
- 2010-09-21 22:01:30
- Forum: ArmA 2 Editing
- Topic: World Tools 1.6 released
- Replies: 2
- Views: 10047
World Tools 1.6 released
Hi, i wish to inform you that i've just released World Tools 1.6 on Armaholic http://www.armaholic.com/page.php?id=10508 Version 1.6 updates Added: SQM / SQF-BIEDI script files to V3 feature: World tools now loads your .sqm and your .biedi files and export them into Visitor 3 importable format. [Fea...
- 2010-08-02 07:29:42
- Forum: ArmA 2 Editing
- Topic: World tools 1.0 released
- Replies: 17
- Views: 23261
Re: World tools 1.0 released
Crash was due to an incorrect uninstall of the previous release (the program is unable to install over, and report to uninstall the previous release before proceeding with the next).
I'm checking for the causes, but uninstall old release is a pre-requisite that is managed by the setup software.
I'm checking for the causes, but uninstall old release is a pre-requisite that is managed by the setup software.
- 2010-07-30 17:06:28
- Forum: ArmA 2 Editing
- Topic: World tools 1.0 released
- Replies: 17
- Views: 23261
Re: World tools 1.0 released
World Tools 1.4 has been released at http://www.pisto.it/worldtools/worldtools1_4.zip. Release on ArmaHolic and armedassault in progress Change log: Version 1.4 - New function: Remap vegetation objects from existing islandprojects: use the full power of World Tools also in your old projects. - Suppo...
- 2010-07-21 07:37:51
- Forum: ArmA 2 Editing
- Topic: World tools 1.0 released
- Replies: 17
- Views: 23261
Re: World tools 1.0 released
i've never reached limit of the macro. You can of course create block of houses, by copy-paste them but more probably it's better to create one single block and place it many times by clicking on the map. In this way you can also give a small rotation following roads or simply "moving" your scenario...
- 2010-07-20 21:04:43
- Forum: ArmA 2 Editing
- Topic: World tools 1.0 released
- Replies: 17
- Views: 23261
Re: World tools 1.0 released
begin InsertObject(7cdfa000-e788-4a03-8da9-10b51c967b05;0;0;5;White) //ca\structures\wall\wall_wood2_5 (1) InsertObject(7cdfa000-e788-4a03-8da9-10b51c967b05;0;0;5;White) //ca\structures\wall\wall_wood2_5 (1) InsertObject(7cdfa000-e788-4a03-8da9-10b51c967b05;0;0;5;White) //ca\structures\wall\wall_wo...
- 2010-07-20 20:10:14
- Forum: ArmA 2 Editing
- Topic: World tools 1.0 released
- Replies: 17
- Views: 23261
Re: World tools 1.0 released
placing random buildings in a predefined area should be not so difficult...
the main problem is that OA auto placing feature will place objects completely random in the area. In many maps you must take care of existing roads...
the main problem is that OA auto placing feature will place objects completely random in the area. In many maps you must take care of existing roads...
- 2010-07-20 18:37:47
- Forum: ArmA 2 Editing
- Topic: World tools 1.0 released
- Replies: 17
- Views: 23261
Re: World tools 1.0 released
Basically World Tools (at least at this stage) doesn't place "automatically" objects for you. What you can do is having complex object structures placed on the map as a single click. I'll make an example. If you want to create a powerlines you need 2 objects: sloup_vn and sloup_vn_drat. Those object...
- 2010-05-17 16:38:14
- Forum: ArmA 2 Editing
- Topic: World tools 1.0 released
- Replies: 17
- Views: 23261
Re: World tools 1.0 released
Thank you Snake Man
New version (1.1) is on it's way to Armaholic and already available for direct download there:
http://www.armaholic.com/page.php?id=10508
New version (1.1) is on it's way to Armaholic and already available for direct download there:
http://www.armaholic.com/page.php?id=10508
- 2010-05-17 14:40:12
- Forum: ArmA 2 Editing
- Topic: World tools 1.0 released
- Replies: 17
- Views: 23261
World tools 1.0 released
Hi there, as requested some time ago by Snake man i'm here to inform you all that i've released another software, that includes and extend old Fence Generator tool. These are the main features: - include a complete Fence Generator system for placing fences, walls and a lot of other kind of object. -...
- 2010-04-01 08:14:43
- Forum: ArmA 2 Editing
- Topic: Fence Generator
- Replies: 4
- Views: 13274
Re: Fence Generator
Version 1.2.1 optimized for 1024 x 768 (no features loosed, only redefined object positions) available here:shezan74 wrote:Yep... checking...
if i can do something i will post you a link for a "patched" release
http://www.pisto.it/FenceGenerator/setup_1_2_1.zip
Let me know if is ok for you
- 2010-04-01 07:48:24
- Forum: ArmA 2 Editing
- Topic: Fence Generator
- Replies: 4
- Views: 13274
Re: Fence Generator
Yep... checking...
if i can do something i will post you a link for a "patched" release
if i can do something i will post you a link for a "patched" release
- 2010-04-01 07:01:16
- Forum: ArmA 2 Editing
- Topic: Fence Generator
- Replies: 4
- Views: 13274
Fence Generator
Hi guys, this is my first post there. By invitation of Snake Man (thx :D ) i will post here about a small software i've just released on ArmaHolic.com It's a fence generator, that allow map makers to easily draw fences, oil pipes, walls, powerlines and everything you need to place in sequence. If th...