Search found 14 matches

by shezan74
2011-05-16 12:10:55
Forum: ArmA 2 Editing
Topic: World tools 1.0 released
Replies: 17
Views: 23261

Re: World tools 1.0 released

hi shezan74, I just checked your fallujah v1.2 release and wow it looks great, good job creating that terrain! I was amazed to see how much variation and "lifelike feel" you have put into it. My viewdistance was 5km and while there was noticeable slowdown looking at the horizon (didn't have FPS cou...
by shezan74
2010-09-22 10:10:25
Forum: ArmA 2 Editing
Topic: World Tools 1.6 released
Replies: 2
Views: 10047

Re: World Tools 1.6 released

Snake Man wrote:Thanks for letting us know. When I have some free time to test, I'll try to make some object population with it. Will report back on any issues I find :)
Will be appreciated ;)
Thank you
by shezan74
2010-09-21 22:01:30
Forum: ArmA 2 Editing
Topic: World Tools 1.6 released
Replies: 2
Views: 10047

World Tools 1.6 released

Hi, i wish to inform you that i've just released World Tools 1.6 on Armaholic http://www.armaholic.com/page.php?id=10508 Version 1.6 updates Added: SQM / SQF-BIEDI script files to V3 feature: World tools now loads your .sqm and your .biedi files and export them into Visitor 3 importable format. [Fea...
by shezan74
2010-08-02 07:29:42
Forum: ArmA 2 Editing
Topic: World tools 1.0 released
Replies: 17
Views: 23261

Re: World tools 1.0 released

Crash was due to an incorrect uninstall of the previous release (the program is unable to install over, and report to uninstall the previous release before proceeding with the next).
I'm checking for the causes, but uninstall old release is a pre-requisite that is managed by the setup software.
by shezan74
2010-07-30 17:06:28
Forum: ArmA 2 Editing
Topic: World tools 1.0 released
Replies: 17
Views: 23261

Re: World tools 1.0 released

World Tools 1.4 has been released at http://www.pisto.it/worldtools/worldtools1_4.zip. Release on ArmaHolic and armedassault in progress Change log: Version 1.4 - New function: Remap vegetation objects from existing islandprojects: use the full power of World Tools also in your old projects. - Suppo...
by shezan74
2010-07-21 07:37:51
Forum: ArmA 2 Editing
Topic: World tools 1.0 released
Replies: 17
Views: 23261

Re: World tools 1.0 released

i've never reached limit of the macro. You can of course create block of houses, by copy-paste them but more probably it's better to create one single block and place it many times by clicking on the map. In this way you can also give a small rotation following roads or simply "moving" your scenario...
by shezan74
2010-07-20 21:04:43
Forum: ArmA 2 Editing
Topic: World tools 1.0 released
Replies: 17
Views: 23261

Re: World tools 1.0 released

begin InsertObject(7cdfa000-e788-4a03-8da9-10b51c967b05;0;0;5;White) //ca\structures\wall\wall_wood2_5 (1) InsertObject(7cdfa000-e788-4a03-8da9-10b51c967b05;0;0;5;White) //ca\structures\wall\wall_wood2_5 (1) InsertObject(7cdfa000-e788-4a03-8da9-10b51c967b05;0;0;5;White) //ca\structures\wall\wall_wo...
by shezan74
2010-07-20 20:10:14
Forum: ArmA 2 Editing
Topic: World tools 1.0 released
Replies: 17
Views: 23261

Re: World tools 1.0 released

placing random buildings in a predefined area should be not so difficult...
the main problem is that OA auto placing feature will place objects completely random in the area. In many maps you must take care of existing roads...
by shezan74
2010-07-20 18:37:47
Forum: ArmA 2 Editing
Topic: World tools 1.0 released
Replies: 17
Views: 23261

Re: World tools 1.0 released

Basically World Tools (at least at this stage) doesn't place "automatically" objects for you. What you can do is having complex object structures placed on the map as a single click. I'll make an example. If you want to create a powerlines you need 2 objects: sloup_vn and sloup_vn_drat. Those object...
by shezan74
2010-05-17 16:38:14
Forum: ArmA 2 Editing
Topic: World tools 1.0 released
Replies: 17
Views: 23261

Re: World tools 1.0 released

Thank you Snake Man :)

New version (1.1) is on it's way to Armaholic and already available for direct download there:

http://www.armaholic.com/page.php?id=10508
by shezan74
2010-05-17 14:40:12
Forum: ArmA 2 Editing
Topic: World tools 1.0 released
Replies: 17
Views: 23261

World tools 1.0 released

Hi there, as requested some time ago by Snake man i'm here to inform you all that i've released another software, that includes and extend old Fence Generator tool. These are the main features: - include a complete Fence Generator system for placing fences, walls and a lot of other kind of object. -...
by shezan74
2010-04-01 08:14:43
Forum: ArmA 2 Editing
Topic: Fence Generator
Replies: 4
Views: 13274

Re: Fence Generator

shezan74 wrote:Yep... checking...
if i can do something i will post you a link for a "patched" release
Version 1.2.1 optimized for 1024 x 768 (no features loosed, only redefined object positions) available here:
http://www.pisto.it/FenceGenerator/setup_1_2_1.zip

Let me know if is ok for you
by shezan74
2010-04-01 07:48:24
Forum: ArmA 2 Editing
Topic: Fence Generator
Replies: 4
Views: 13274

Re: Fence Generator

Yep... checking...
if i can do something i will post you a link for a "patched" release
by shezan74
2010-04-01 07:01:16
Forum: ArmA 2 Editing
Topic: Fence Generator
Replies: 4
Views: 13274

Fence Generator

Hi guys, this is my first post there. By invitation of Snake Man (thx :D ) i will post here about a small software i've just released on ArmaHolic.com It's a fence generator, that allow map makers to easily draw fences, oil pipes, walls, powerlines and everything you need to place in sequence. If th...