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new map :(

Posted: 2013-02-21 07:10:59
by dragula69
I love to make a new map, I try very hard just it seem visitor don't like me. I study every thing there is but some thing miss. in put satlight picture in. down load set for area, mash 4077 area from the movie so on IE. custom plant clutter and building not a problem, just need to put on the map. I can change all this with replacing on other map. mix different clutter so on, I need do my own

Re: new map :(

Posted: 2013-02-25 13:23:20
by Snake Man
Check out PMC Editing Wiki for Visitor 3 terrain editing help.

Re: new map :(

Posted: 2013-03-03 18:52:55
by dragula69
found the problem Enter the path to your data folder (textures), I put it in object, I down. now Binarizing , i was lost at hook (Now remove the hook from use source path)

Re: new map :(

Posted: 2013-03-03 20:23:16
by dragula69
you see some wrong with the RVMap as it will not open crash in game loading

Code: Select all

ambient[]={0.89999998,0.89999998,0.89999998,1};
diffuse[]={0.89999998,0.89999998,0.89999998,1};
forcedDiffuse[]={0.02,0.02,0.02,1};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
	texture="tut\tut_samplemap\data\Layers\S_000_008_lco.png";
	texGen=3;
};
class Stage1
{
	texture="tut\tut_samplemap\data\Layers\M_000_008_lco.png";
	texGen=4;
};
class TexGen3
{
	uvSource="worldPos";
	class uvTransform
	{
		aside[]={0.001953125,0,0};
		up[]={0,0,0.001953125};
		dir[]={0,-0.001953125,0};
		pos[]={0.03125,2.53125,0};
	};
};
class TexGen4
{
	uvSource="worldPos";
	class uvTransform
	{
		aside[]={0.001953125,0,0};
		up[]={0,0,0.001953125};
		dir[]={0,-0.001953125,0};
		pos[]={0.03125,2.53125,0};
	};
};
class TexGen0
{
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,0};
	};
};
class TexGen1
{
	uvSource="tex";
	class uvTransform
	{
		aside[]={10,0,0};
		up[]={0,10,0};
		dir[]={0,0,10};
		pos[]={0,0,0};
	};
};
class TexGen2
{
	uvSource="tex";
	class uvTransform
	{
		aside[]={10,0,0};
		up[]={0,10,0};
		dir[]={0,0,10};
		pos[]={0,0,0};
	};
};
PixelShaderID="Terrain1";
VertexShaderID="Terrain";
class Stage2
{
	texture="tut\tut_samplemap\data\sm_grass_mco.png";
	texGen=0;
};
class Stage3
{
	texture="tut\tut_samplemap\Data\sm_grass_detail_nopx.tga";
	texGen=1;
};
class Stage4
{
	texture="tut\tut_samplemap\data\sm_grass_detail_co.png";
	texGen=2;
};

Re: new map :(

Posted: 2013-03-06 03:40:09
by Snake Man
There is little of info and many causes of crashes, you should be able to get the tutorial map working first 'as-is' and then proceed to add your own terrain, satellite etc.