Rabbity's thread of stuff

ArmA 2 editing; configs, modeling, missions, textures, terrain etc.

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Rabbity
Newbie
Posts: 6
Joined: 2011-02-26 09:52:24
Gaming Interests: ArmA 2 (Armed Assault 2)
Editing Interests: Texturing

Rabbity's thread of stuff

Post by Rabbity » 2011-02-26 11:33:21

Last edited by Snake Man on 2011-03-15 11:44:17, edited 1 time in total.
Reason: please dont hotlink very large (file size) images. 100kb per image is ok, 300kb is not.

Rabbity
Newbie
Posts: 6
Joined: 2011-02-26 09:52:24
Gaming Interests: ArmA 2 (Armed Assault 2)
Editing Interests: Texturing

Re: Rabbity's thread of stuff

Post by Rabbity » 2011-03-15 07:23:54

I'm having some config issues, When I made the new class and such for the replacement config the game works fine. But when I go in the menu to actually select the specific class that I made (Men - UCP-D) and then go into the editor the game crashes. On top of that, took a new screenshot.

http://img192.imageshack.us/img192/8522 ... 530441.jpg
Last edited by Snake Man on 2011-03-15 11:44:39, edited 1 time in total.
Reason: please dont hotlink very large (file size) images. 100kb per image is ok, 300kb is not.

Snake Man
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Posts: 9338
Joined: 2000-07-31 22:01:01
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Editing Interests: All, I (try) to edit everything.
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Re: Rabbity's thread of stuff

Post by Snake Man » 2011-03-15 11:46:39

Could you paste one soldiers config which causes the crash?

Also please watch the image file sizes.
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Rabbity
Newbie
Posts: 6
Joined: 2011-02-26 09:52:24
Gaming Interests: ArmA 2 (Armed Assault 2)
Editing Interests: Texturing

Re: Rabbity's thread of stuff

Post by Rabbity » 2011-03-16 21:44:48

Code: Select all

class CfgPatches {
	class Rab_US_UCDP {
		units[] = {};
		weapons[] = {};
		requiredVersion = 1.51;
		requiredAddons[] = {CA_E, "CACharacters", "CACharacters_E", "CACharacters_E_Head", "CACharacters2"};
	};
};

class CfgVehicleClasses {
		class Rab_US_UCDP {
		displayName = "U.S Army (UCP-Delta)";
		side = "TWest";
	};
};

class CfgVehicles {
	class US_Soldier_Base_EP1;	// External class reference
	
	class Rab_USArmy_UCPDR : US_Soldier_Base_EP1 {
		scope = 2;
		accuracy = 3.9;
		camouflage = 0.8;
		faction = BIS_US;
		vehicleClass = "Rab_US_UCDP";
		displayName = "Rifleman";
		canCarryBackPack = 1;
		model = "\Rabb_USArmy_UCP_D\us\Rab_us_rifleman.p3d";
		backpack = "";
		weapons[] = {"SCAR_L_STD_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
		respawnWeapons[] = {"SCAR_L_STD_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	};
	
		class Rab_USArmy_UCPDGR : US_Soldier_Base_EP1 {
		scope = 2;
		accuracy = 3.9;
		camouflage = 0.8;
		faction = BIS_US;
		vehicleClass = "Rab_US_UCDP";
		displayName = "Grenadier";
		canCarryBackPack = 1;
		model = "\Rabb_USArmy_UCP_D\us\Rab_us_rifleman_gl.p3d";
		backpack = "";
		weapons[] = {"SCAR_L_CQC_EGLM_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203",   "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9",};
		respawnweapons[] = {"SCAR_L_CQC_EGLM_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203",   "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9",};

	};
	
		class Rab_USArmy_UCPDTL : US_Soldier_Base_EP1 {
		scope = 2;
		accuracy = 3.9;
		camouflage = 0.8;
		faction = BIS_US;
		vehicleClass = "Rab_US_UCDP";
		displayName = "Team Leader";
		canCarryBackPack = 1;
		model = "\Rabb_USArmy_UCP_D\us\Rab_us_team_leader.p3d";
		backpack = "";
		weapons[] = {"SCAR_H_CQC_CCO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		magazines[] = {"20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
		respawnWeapons[] = {"SCAR_H_CQC_CCO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		respawnMagazines[] = {"20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	};
	
		class Rab_USArmy_UCPDSL : US_Soldier_Base_EP1 {
		scope = 2;
		accuracy = 3.9;
		camouflage = 0.8;
		faction = BIS_US;
		vehicleClass = "Rab_US_UCDP";
		displayName = "Squad Leader";
		canCarryBackPack = 1;
		model = "\Rabb_USArmy_UCP_D\us\Rab_us_squad_leader.p3d";
		backpack = "";
		weapons[] = {"SCAR_H_STD_EGLM_Spect", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		magazines[] = {"20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
		respawnWeapons[] = {"SCAR_H_STD_EGLM_Spect", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		respawnMagazines[] = {"20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	};
	
		class Rab_USArmy_UCPDSAW : US_Soldier_Base_EP1 {
		scope = 2;
		accuracy = 3.9;
		camouflage = 0.8;
		faction = BIS_US;
		vehicleClass = "Rab_US_UCDP";
		displayName = "Automatic Rifleman";
		model = "\Rabb_USArmy_UCP_D\us\Rab_us_saw_gunner.p3d";
		weapons[] = {"M249_EP1","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
		magazines[] = {"100Rnd_556x45_M249","100Rnd_556x45_M249","100Rnd_556x45_M249","100Rnd_556x45_M249","100Rnd_556x45_M249","HandGrenade_West","HandGrenade_West"};
		respawnweapons[] = {"M249_EP1","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
		respawnmagazines[] = {"100Rnd_556x45_M249","100Rnd_556x45_M249","100Rnd_556x45_M249","100Rnd_556x45_M249","100Rnd_556x45_M249","HandGrenade_West","HandGrenade_West"};
	};
	
		class Rab_USArmy_UCPDMG : US_Soldier_Base_EP1 {
		scope = 2;
		accuracy = 3.9;
		camouflage = 0.8;
		faction = BIS_US;
		vehicleClass = "Rab_US_UCDP";
		displayName = "Machinegunner";
		model = "\Rabb_USArmy_UCP_D\us\Rab_us_machine_gunner.p3d";
		weapons[] = {"m240_scoped_EP1","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
		magazines[] = {"100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","HandGrenade_West","HandGrenade_West"};
		respawnWeapons[] = {"m240_scoped_EP1","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
		respawnMagazines[] = {"100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","HandGrenade_West"};
	};
		
		class Rab_USArmy_UCPDMGL : US_Soldier_Base_EP1 {
		scope = 2;
		accuracy = 3.9;
		camouflage = 0.8;
		faction = BIS_US;
		vehicleClass = "Rab_US_UCDP";
		displayName = "Machinegunner (light)";
		model = "\Rabb_USArmy_UCP_D\us\Rab_us_machine_gunner_light.p3d";
		weapons[] = {"m240_scoped_EP1","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
		magazines[] = {"100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","HandGrenade_West","HandGrenade_West"};
		respawnWeapons[] = {"m240_scoped_EP1","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
		respawnMagazines[] = {"100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","HandGrenade_West"};
	};
		
		class Rab_USArmy_UCPDOF : US_Soldier_Base_EP1 {
		scope = 2;
		accuracy = 3.9;
		camouflage = 0.8;
		faction = BIS_US;
		vehicleClass = "Rab_US_UCDP";
		displayName = "Officer";
		model = "\Rabb_USArmy_UCP_D\us\Rab_us_officer.p3d";
		weapons[] = {"SCAR_L_CQC", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
		respawnWeapons[] = {"SCAR_L_CQC", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	};
	
		
		class Rab_USArmy_UCPDENG : US_Soldier_Base_EP1 {
		scope = 2;
		accuracy = 3.9;
		camouflage = 0.8;
		faction = BIS_US;
		vehicleClass = "Rab_US_UCDP";
		displayName = "Engineer" ;
		canCarryBackPack = 1;
		model = "\Rabb_USArmy_UCP_D\us\Rab_us_engineer.p3d";
		backpack = "";
		weapons[] = {"SCAR_L_STD_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
		respawnWeapons[] = {"SCAR_L_STD_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	};
		
		class Rab_USArmy_UCPDcrewl : US_Soldier_Base_EP1 {
		scope = 2;
		accuracy = 3.9;
		camouflage = 0.8;
		faction = BIS_US;
		vehicleClass = "Rab_US_UCDP";
		displayName = "Crewman (light)";
		canCarryBackPack = 1;
		model = "\Rabb_USArmy_UCP_D\us\Rab_us_crewman_light.p3d";
		backpack = "";
		weapons[] = {"SCAR_L_STD_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
		respawnWeapons[] = {"SCAR_L_STD_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	};
		
		class Rab_USArmy_UCPDcrew : US_Soldier_Base_EP1 {
		scope = 2;
		accuracy = 3.9;
		camouflage = 0.8;
		faction = BIS_US;
		vehicleClass = "Rab_US_UCDP";
		displayName = "Crewman";
		canCarryBackPack = 1;
		model = "\Rabb_USArmy_UCP_D\us\Rab_us_crewman.p3d";
		backpack = "";
		weapons[] = {"SCAR_L_STD_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
		respawnWeapons[] = {"SCAR_L_STD_HOLO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	};
		
		class Rab_USArmy_UCPDmedic : US_Soldier_Base_EP1 {
		scope = 2;
		accuracy = 3.9;
		attendant = 1;
		camouflage = 0.8;
		faction = BIS_US;
		vehicleClass = "Rab_US_UCDP";
		displayName = "Combat Medic";
		canCarryBackPack = 0;
		model = "\Rabb_USArmy_UCP_D\us\Rab_us_medic.p3d";
		weapons[] = {"SCAR_H_CQC_CCO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		magazines[] = {"20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
		respawnWeapons[] = {"SCAR_H_CQC_CCO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		respawnMagazines[] = {"20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "20Rnd_762x51_B_scar", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	};
		
		class Rab_USArmy_UCPDAT : US_Soldier_Base_EP1 {
		scope = 2;
		accuracy = 3.9;
		camouflage = 0.8;
		faction = BIS_US;
		vehicleClass = "Rab_US_UCDP";
		displayName = "AT Rifleman";
		canCarryBackPack = 1;
		model = "\Rabb_USArmy_UCP_D\us\Rab_us_at_gunner.p3d";
		backpack = "";
		weapons[] = {"SCAR_L_STD_MK4CQT","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","MAAWS"};
		magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","MAAWS_HEAT","MAAWS_HEDP","HandGrenade_West","HandGrenade_West"};
		respawnWeapons[] = {"SCAR_L_STD_MK4CQT","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","MAAWS"};
		respawnMagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","MAAWS_HEDP","HandGrenade_West"};
	};
		class Rab_USArmy_UCPDMARKSMAN : US_Soldier_Base_EP1 {
		scope = 2;
		accuracy = 3.9;
		camouflage = 0.8;
		faction = BIS_US;
		vehicleClass = "Rab_US_UCDP";
		displayName = "Marksman";
		canCarryBackPack = 1;
		model = "\Rabb_USArmy_UCP_D\us\Rab_us_squad_leader.p3d";
		backpack = "";
		weapons[] = {"m110_TWS_EP1", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		magazines[] = {"20Rnd_762x51_B_scar","20Rnd_762x51_B_scar","20Rnd_762x51_B_scar","20Rnd_762x51_B_scar","20Rnd_762x51_B_scar","20Rnd_762x51_B_scar", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
		respawnWeapons[] = {"m110_TWS_EP1", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
		respawnMagazines[] = {"20Rnd_762x51_B_scar","20Rnd_762x51_B_scar","20Rnd_762x51_B_scar","20Rnd_762x51_B_scar","20Rnd_762x51_B_scar","20Rnd_762x51_B_scar", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	};

		class Rab_USArmy_UCPDASSAULT : US_Soldier_Base_EP1 {
		scope = 2;
		accuracy = 3.9;
		camouflage = 0.8;
		faction = BIS_US;
		vehicleClass = "Rab_US_UCDP";
		displayName = "Rifleman (Heavy)";
		canCarryBackPack = 1;
		model = "\Rabb_USArmy_UCP_D\us\Rab_us_at_gunner.p3d";
		backpack = "";
		weapons[] = {"SCAR_L_CQC_HOLO","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
		magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenade_West","HandGrenade_West"};
		respawnWeapons[] = {"SCAR_L_CQC_HOLO","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
		respawnMagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","MAAWS_HEDP","HandGrenade_West"};
	};
};

Snake Man
Commander-In-Chief
Posts: 9338
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Re: Rabbity's thread of stuff

Post by Snake Man » 2011-03-16 21:51:49

I could not find anything wrong with it config.cpp wise, are you sure all the model paths + file names are correct?

Crashing usually is caused by missing/wrong p3d model.
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Rabbity
Newbie
Posts: 6
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Gaming Interests: ArmA 2 (Armed Assault 2)
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Re: Rabbity's thread of stuff

Post by Rabbity » 2011-03-16 22:10:57

Yup Snake, I just found the problem. it was with the model path because i forgot in the process i changed the path and forgot to update the CPP LOL.

Rabbity
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Posts: 6
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Gaming Interests: ArmA 2 (Armed Assault 2)
Editing Interests: Texturing

Re: Rabbity's thread of stuff

Post by Rabbity » 2011-04-02 15:31:19

Hey snake do you know of any good 3d modellers willing to work on a side project with me? I never got a chance to download the "sample" models and i figure i'll stick to texturing.

Snake Man
Commander-In-Chief
Posts: 9338
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Contact:

Re: Rabbity's thread of stuff

Post by Snake Man » 2011-04-02 15:38:35

Sorry I don't have any as I'm also in need for any sort of 3D modeler guy :)
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