Code: Select all
class CfgPatches
{
class VTE_skybox_remove
{
units[] = {};
weapons[] = {};
requiredVersion = 1;
requiredAddons[] = {};
};
};
class CfgWorlds
{
class DefaultWorld
{
class Weather
{
class Overcast
{
class Weather1;
class Weather2;
class Weather3;
class Weather4;
class Weather5;
};
};
};
class CAWorld: DefaultWorld
{
class Weather: Weather
{
class Overcast: Overcast
{
class Weather1: Weather1
{
// sky = "ca\data\data\sky_clear_sky.paa";
// skyR = "ca\data\data\sky_clear_lco.paa";
horizon = "pmc\vte_skybox_remove\data\vte_sky_clear_horizont_sky.paa";
};
class Weather7: Weather1
{
// sky = "ca\data\data\sky_veryclear_sky.paa";
// skyR = "ca\data\data\sky_clear_lco.paa";
horizon = "pmc\vte_skybox_remove\data\vte_sky_veryclear_horizont_sky.paa";
};
class Weather2: Weather2
{
// sky = "ca\data\data\sky_almostclear_sky.paa";
// skyR = "ca\data\data\sky_almostclear_lco.paa";
horizon = "pmc\vte_skybox_remove\data\vte_sky_almostclear_horizont_sky.paa";
};
class Weather3: Weather3
{
// sky = "ca\data\data\sky_semicloudy_sky.paa";
// skyR = "ca\data\data\sky_semicloudy_lco.paa";
horizon = "pmc\vte_skybox_remove\data\vte_sky_semicloudy_horizont_sky.paa";
};
class Weather4: Weather4
{
// sky = "ca\data\data\sky_cloudy_sky.paa";
// skyR = "ca\data\data\sky_cloudy_lco.paa";
horizon = "pmc\vte_skybox_remove\data\vte_sky_cloudy_horizont_sky.paa";
};
class Weather5: Weather5
{
// sky = "ca\data\data\sky_mostlycloudy_sky.paa";
// skyR = "ca\data\data\sky_mostlycloudy_lco.paa";
horizon = "pmc\vte_skybox_remove\data\vte_sky_mostlycloudy_horizont_sky.paa";
};
class Weather6: Weather5
{
// sky = "ca\data\data\sky_overcast_sky.paa";
// skyR = "ca\data\data\sky_overcast_lco.paa";
horizon = "pmc\vte_skybox_remove\data\vte_sky_overcast_horizont_sky.paa";
};
};
};
};
};
Greetings goes to DMarkwick for getting me started, thanks man.