Argh!

WrpTool island creator utility

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Antaris
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Argh!

Post by Antaris » 2003-12-27 20:45:02

I´ve got this island (same as before if you guys remember), well, i´ve got water splash one of the bigger islands, but on the other one i dont, i cant get this water splash bug away, it´s not a texturing problem, because i´ve textured more then enough on it. help me!! :'(

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shinRaiden
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Re: Argh!

Post by shinRaiden » 2003-12-28 03:57:37

We need to research this a bit more and write an authoritative section for the manual on this topic, but basicly, as far as we've noticed, the environmental sounds are mapped to basic textures in the main (or mod) config.bin.

Thus, if you are having a 'Splash Mountain' issue, odds are most likely one of the following:

a) You're using custom textures that do not have proper cfgenvsounds mappings

b) your wrp class inheritance is screwy, so you're pulling wrong values or no values.

Please post a copy of your config.cpp, as well as a list of any non-BIS, BAS, or SEB textures that you might be using.

Thanks.

Antaris
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Re: Argh!

Post by Antaris » 2003-12-28 12:01:57

Well im not using custom textures im using textures from O
(OTrava2.paa to be more precise) but ok, here´s hte config.

Dont know nor think it´s a config error but hey, what do i know? ::)

#define ilsX 11725
#define ilsY 820

class CfgPatches
{
class sfp_penti
{
units[] = {};
weapons[] = {};
worlds[] = {Penti};
requiredVersion = 1.75;
};
};


class CfgWorlds
{
class DefaultWorld {};
class Intro : DefaultWorld {};
class Penti : Intro
{
access = 3;
description = Bromsö;
icon="sfp_pentipenti.paa";
plateFormat=" $$$ ### "
plateLetters=$STR_PlateLetters;
worldName = "sfp_pentipenti.wrp";
cutscenes[] = {"..addonssfp_penti_animintro"};
ilsPosition[]={ilsX,840};
ilsDirection[]={0,0.080000,-1};
ilsTaxiIn[]={ilsX+50,ilsY+400,ilsX+50,ilsY+50,ilsX+46,ilsY+50,ilsX+8,ilsY+50,ilsX,ilsY+50,ilsX,ilsY+75};
ilsTaxiOff[]={ilsX,ilsY,ilsX,ilsY+878,ilsX+8,ilsY+886,ilsX+61,ilsY+886,ilsX+10,ilsY+878,ilsX+50,"840+400"};
};
};

class CfgWorldList
{
class Penti
{
};
};

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shinRaiden
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Re: Argh!

Post by shinRaiden » 2003-12-29 03:05:20

Interesting. I was not aware that you could do that with the ILS strings.

Anyway, your inheritance clauses look okay. Are you only using the one texture, or do you have others?

Could you post a complete list of all the textures used on your island? Thanks.

Antaris
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Re: Argh!

Post by Antaris » 2003-12-29 11:30:50

Seeing as im only doing base textures im using two textures
(trava2.paa and lom2.paa) also have datamore_anim0.1.pac in texture browser. havent used it thou)

MidShip
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Re: Argh!

Post by MidShip » 2003-12-29 12:07:12

If you can manage it to load your world to WrpEdit, for a very first approach, examine the related environment sound flags, change them as necessary and save this wrp for usage with the WrpTool.

Antaris
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Re: Argh!

Post by Antaris » 2003-12-29 14:55:47

Cant get it into to wrpedit, reason "Cannot open world, unknown file format" (and yes it´s .wrp so i dont really get it :-/)

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shinRaiden
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Re: Argh!

Post by shinRaiden » 2003-12-30 01:04:34

You need to binarize it first, using an OLD copy of binarize.

Antaris
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Re: Argh!

Post by Antaris » 2003-12-30 11:30:35

Oh, silly me.. sorry ;D

Antaris
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Re: Argh!

Post by Antaris » 2003-12-30 17:57:05

Hm, i cant find an old version of binarize, anyone have a link or can send me? :-/

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shinRaiden
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Re: Argh!

Post by shinRaiden » 2003-12-31 05:41:05


Antaris
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Re: Argh!

Post by Antaris » 2003-12-31 11:40:13

Thank you very much :D

Antaris
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Re: Argh!

Post by Antaris » 2004-01-17 16:39:35

ok, i´ve been trying over and over and over and over again, but it wont work, my wrp is about 2.7 megs big, :'(

Snake_Man

Re: Argh!

Post by Snake_Man » 2004-01-20 09:59:22

Try to use the WrpTool example config.cpp for your island and maybe the basic desert/grass texture from O textures.

I have never encountered this water-splash-on-ground issue on my islands made with WrpTool, so its difficult to pinpoint the problem.

Smiley21vb
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Re: Argh!

Post by Smiley21vb » 2004-10-05 23:18:43

The simple answer to this topic is that the textures used does NOT have the same size.

If you use the wather texture that by default is in the texture browser, together with eden textures, you will get splashing sounds.

Delete all wather textures from the map ( you will still get wather ) and it works.

So if your textures does not have the same size you will get random splash sounds, because the gab between them are filled with "nothing" and "nothing" = wather
Last edited by Smiley21vb on 1970-01-01 00:00:00, edited 1 time in total.
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