PMC in multiplayer
Posted: 2007-04-07 03:35:14
Today I finally got around to (really) try ArmA multiplayer. I logged into granQ's server and tried out the KPCTI mission with them. I had bad 450ms ping but it still was playable. We played the mission for 2h 48min, I got killed 4 times and took out 6 vehicles and few soldiers (mostly crew).
The experience was awesome. I mean in our site you can read about PMC multiplayer fun of OFP times so I'm no stranger to the basic thing, but this first time in ArmA with especially the nice mission with good guys instead of rambo teamkillers, it was pure enjoyment.
I'm not sure if this feeling is just the initial excitement which will pass, but right now I'm pumped up and definitely going to focus the PMC ArmA editing into the multiplayer side. This however does not mean that I put less singleplayer stuff out, but just that if I have cool mission concepts they will be designed to work in multiplayer.
Perhaps I do more single missions instead of campaigns, who knows. And who knows if this really is just first time initial excitement and I'll cool down tomorrow and forget 'bout it completely
The experience was awesome. I mean in our site you can read about PMC multiplayer fun of OFP times so I'm no stranger to the basic thing, but this first time in ArmA with especially the nice mission with good guys instead of rambo teamkillers, it was pure enjoyment.
I'm not sure if this feeling is just the initial excitement which will pass, but right now I'm pumped up and definitely going to focus the PMC ArmA editing into the multiplayer side. This however does not mean that I put less singleplayer stuff out, but just that if I have cool mission concepts they will be designed to work in multiplayer.
Perhaps I do more single missions instead of campaigns, who knows. And who knows if this really is just first time initial excitement and I'll cool down tomorrow and forget 'bout it completely