Kurayami wrote:Hi, snakeman. I've just recently started playing Arma (it constantly crashed on my old system)
Congratulations. As much as we all love(d) OFP, shes now old and ArmA is the present day. I still have OFP with its addon dir power installed here, but I havent fired it up besides once test VTE v0.4. I'm currently starting to emotionally prepare myself to finally Uninstall it
On swift sweep, I had to use the endmission cheat because I was unable to track down the last one or two soldiers.
Ah the neverending balance between ending too early and searching for last hiding soldier trigger issue, been there done that way too many times
One way would be to use countSide to check whether or not the enemy count has dropped below a certain level.
Another great new feature is the SEIZED BY trigger, it basically means that who is the strongest in the trigger area wins. It is more than "I have 100 men and you 50, I WIN!" but its very nice I think. It is still not perfect, but very nice... maybe I'll experiment with that.
btw I'm using only seized by trigger's in the Realwar campaign.
it's a little more realistic (if 90% of a force is wiped out, the last two guys probably aren't going to lay around and wait to be killed
Excellent point, I'll keep that in mind when planning on trigger updates.
Anyways, I believe the mission you speak of is the one thats whole idea is to search a large area, I use the same trigger technology to all of the other missions, but the trigger size is miniscule compared to this mentioned mission. Its much easier to hunt down the last remaining soldier in 50m radius than 1000m one (not saying mentioned mission had thousand meters but).
#2: The recon missions should be moved to night time. That gives the player the advantage since the SLA is supposed to be poorly equipped. It's also a bit more realistic since there's no real benefit to a spec op squad exposing itself during the day when they have access to modern NVGs.
I agree... however I hate night missions. Whats the point of playing when you cant see anything? Well ok sometimes I want to play night missions just to give some balance that you really then appreciate daytime beautiful conditions missions.
But you're right about what you said. Hmm, would you have any more detailed suggestions about the time of day, right now I believe they are in time that you can see (at least in my ArmA gamma/brightness and monitor settings) okay.
Also what about the weather, do you like the random weather or should a campaign like this have all missions with pre-determined weather?
My point about weather is that lets say you play a mission the first time; conditions are beautiful and you really enjoy the mission mood lets say sniping or something like that... then later you want to play that mission again, you start it and uh oh... its thunderstorm, raining like hell and there is even 50% fog in place, no way to snipe except 100m with luck maybe?
#3: I think that you should alter the goals of the recon missions.
if I were going to create a mission to, say, recon an airbase, I would probably employ knowsAbout to determine what the player's seen (ex: if there are 4 aircraft at the airbase, the objective is complete when the player knows about all 4. If the player has seen all of the aircraft from 1km away, there's no real reason to get closer.)
Very good point again. If I recall correctly, the mentioned airbase mission ends just when you get close enough which is indeed really lame, call me lazy to edit the mission hehe
I'll keep that in mind and try to setup a knowsAbout trigger so its up to the players viewdistance, weather and position how quickly he can accomplish the objective.
there were no Javelins in the ammo pool and none available in any of the ammo crates at the airbase.
There is javelins in the weapon pool:
addMagazinePool ["JAVELIN",50];
addWeaponPool ["JAVELIN",12];
Unless that script aint working of course...
I'd either add the Javelin to the ammo pool/crates or just remove it from the campaign entirely.
I'll look into why it wont show up in gear.
weapon pool function, but I think that it should be removed from the regular infantry missions. In reality, US infantry is not going to be out of supply unless something goes really wrong, so the player should have some leeway when arming his squad.
So pre set "alot of guns!" gear on all basic infantry missions so player has alot to choose from? Hmm yeah ok sounds reasonable, I'll add good amount of guns for the grunts.
If you have three spec op missions in a row set behind enemy lines, it makes sense that they would be out of supply and would not have the option to rearm/change equipment except when at base.
Yeah absolutely, thats what I love about the recon/specop missions, it REALLY makes feel like a campaign when you have you guns/ammo and health status from previous mission, it makes you watch your every step and conserve ammo etc.
#6: You mentioned needing to do aircraft/armor missions for the campaign to me.
I'd suggest not doing them for First Fight. I think that's trying to cram too much into one campaign. A seperate air/armor campaign would be better IMO.
But then I would be lying piece of shit as I publicly announced it on my enthusiasm long time ago that PMC First Fight will include (insert list here) role missions.
I'd hate to be big mouth alot of promising lamer who chickens out...
One vehicle campaign that I've always wanted to see is a good IFV one. I don't think anybody did it for OFP
Well not really a dedicated IFV campaign, but PMC Hero's Path had many mech infantry missions with bradleys.
I started one in OFP, but never finished it. Since Arma lacks an M2
Perhaps you can send the "manuscript" to me if you're never going to finish it, or we could work on it together. Also Vilas addons have Bradley, it would be quite easy to use it and even configure to suit the campaign better, dunno if he had other than woodland camo (the old OFP bradley).
Those are just my suggestions on how to improve it a little.
I thank you for the feedback, its always excellent what I hear from you as its always aimed to improve my missions. So thank you and hope I can implement some of your suggestions and fix those bugs.
PMC Fury had a few of my all time favorite OFP missions
Which ones? Perhaps I can port them to ArmA as we now have Everon (Sgt.Ace) and Malden (CWR) and the rest coming from ACE mod.
Its been suggested that I'd port PMC Fury for CWR when they release the other islands, still thinking about it...