Salute and Talk
Moderators: Lone Wolf, Snake Man
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- Newbie
- Posts: 7
- Joined: 2007-02-20 15:32:04
Salute and Talk
Hi guys,
İ try to make a mission ,i need help some animations with caracters, :
AI commander has to salute and talk to player in trigger area.
i read something about somewhere playmove and switchmove commands , but i can't use them.Can you write setp by step totorial.
(i won't use audio files.just texts and animations)
Thanks.
İ try to make a mission ,i need help some animations with caracters, :
AI commander has to salute and talk to player in trigger area.
i read something about somewhere playmove and switchmove commands , but i can't use them.Can you write setp by step totorial.
(i won't use audio files.just texts and animations)
Thanks.
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- Commander-In-Chief
- Posts: 9839
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
First, playMove playes the move animations and switchMove switches character immediately to the position/stance.
Salute action
Description: Causes a person to salute. AI controlled units will only make a momentary salute, unless the AI is in safe or careless behaviour mode.
Syntax: unit action ["salute", targetUnit]
Where unit is any unit (no animation is performed), and targetUnit is the person to make the salute.
Example: soldierOne action ["salute", soldierOne]
Salute action
Description: Causes a person to salute. AI controlled units will only make a momentary salute, unless the AI is in safe or careless behaviour mode.
Syntax: unit action ["salute", targetUnit]
Where unit is any unit (no animation is performed), and targetUnit is the person to make the salute.
Example: soldierOne action ["salute", soldierOne]
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- Newbie
- Posts: 7
- Joined: 2007-02-20 15:32:04
Thanks for help Snakeman,
I want to ask another things about that dialog scene.
-Commander talks about 1 min. and this is too much for dialog.is it possible to make it shorter?
-I want to add about 5-6 lines text dialog in this scene .But using triggers for every line is very useless.İ want to use scripts.Can you post a simple codes?
Thanks again.
I want to ask another things about that dialog scene.
-Commander talks about 1 min. and this is too much for dialog.is it possible to make it shorter?
-I want to add about 5-6 lines text dialog in this scene .But using triggers for every line is very useless.İ want to use scripts.Can you post a simple codes?
Thanks again.
-
- Commander-In-Chief
- Posts: 9839
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
In OFP I used just titletext. So in ArmA it should work like this:
Of course you should use SQF scripts instead of SQS ones which my example points as there are the ~ delays.
Anyways, titletext should be your way to go.
Code: Select all
titleText ["Russians invited NATO commanders for negotiation table.","PLAIN DOWN",2]
~3
titleText ["But can they agree on anything?","PLAIN DOWN",2]
~3
Anyways, titletext should be your way to go.
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IF YOU WANT TO KEEP USING PMC WEBSITES INCLUDING THIS FORUM, DOWNLOAD ADDONS, READ TUTORIALS, ETC, PLEASE HELP BY SUPPORTING PMC.
Support PMC
Please help to keep PMC websites online, if domains are let to expire then it will be "game over, man!".
IF YOU WANT TO KEEP USING PMC WEBSITES INCLUDING THIS FORUM, DOWNLOAD ADDONS, READ TUTORIALS, ETC, PLEASE HELP BY SUPPORTING PMC.
Support PMC
Please help to keep PMC websites online, if domains are let to expire then it will be "game over, man!".