Status
Moderators: Lone Wolf, Snake Man
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- FreeFalcon
- Posts: 20
- Joined: 2000-12-28 23:01:01
- Location: Las Cruces, NM USA
Re: Status
EKT will be released from several weeks to a month after SP2a is released. What enhancements will go into EKT are not fully defined. If anybody has suggestions or enhancements they want to add to EKT, please post thoughts here.
Fred "BaldEagle" Balding
EKT Coordinator
Fred "BaldEagle" Balding
EKT Coordinator
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- Chief of Staff
- Posts: 4857
- Joined: 2000-08-06 22:01:01
Re: Status
i dunno Fred's in charge of EKT!
suggestions? suppose you've define some already. my 2c here:
1. rail. train. hope we dont need coding.
2. more tree.
3. choppers parts on some army base, field, LZ.
4. correct AFB runway, facilities. Panther's very interested in AFB upgrade stuff.
5. korean 3d stuff for army/navy.
6. more naval activity in this area. at least more CBG, some russian battle ship group, plus PLAN ships.
7. paratroops acitivity. i mean dropped by cargo a/c, not chopper operation.
8. seperate skins for all air sq/unit in theater. guess you need an army of artists
9. campaign with unexpected amphibious landing.
10. introduce UAV/recon/UCAV
11. introduce simulated salvo of cruise missiles.
12. more activities from Russian, chinese, and japanese forces nearby.
13. seasonal terrain tiles
14. moduel file structure to support Korea 1950.
enough?
suggestions? suppose you've define some already. my 2c here:
1. rail. train. hope we dont need coding.
2. more tree.
3. choppers parts on some army base, field, LZ.
4. correct AFB runway, facilities. Panther's very interested in AFB upgrade stuff.
5. korean 3d stuff for army/navy.
6. more naval activity in this area. at least more CBG, some russian battle ship group, plus PLAN ships.
7. paratroops acitivity. i mean dropped by cargo a/c, not chopper operation.
8. seperate skins for all air sq/unit in theater. guess you need an army of artists
9. campaign with unexpected amphibious landing.
10. introduce UAV/recon/UCAV
11. introduce simulated salvo of cruise missiles.
12. more activities from Russian, chinese, and japanese forces nearby.
13. seasonal terrain tiles
14. moduel file structure to support Korea 1950.
enough?
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- Lt. General
- Posts: 1002
- Joined: 2000-10-30 23:01:01
- Gaming Interests: Falcon 4.0
- Editing Interests: Terrains
- Location: The Netherlands
Re: Status
13.
working on that.. a Winterupdate should be possible.. I just downloaded the winterzip package.. will see if it is improvable
this can be easely switched.
as far as for Spring Autum.. hehe we'll see
14.
easely doable
campaign can be switched so can the skins
basicalyy we can have unlimited campaigns
per terrain
Widmak
working on that.. a Winterupdate should be possible.. I just downloaded the winterzip package.. will see if it is improvable
this can be easely switched.
as far as for Spring Autum.. hehe we'll see
14.
easely doable
campaign can be switched so can the skins
basicalyy we can have unlimited campaigns
per terrain
Widmak
Widmak
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- Newbie
- Posts: 9
- Joined: 2001-09-15 22:01:01
- Location: Madrid - Spain
Re: Status
Hi to all.
-Include the winter terrain for SP2 theater switcher would be nice.
-I think the airports should be improved, with better textures for runways and taxiways. Also the taxi lights and runway lights shouls be improved, like Flight Simulator 2002.
- New textures for sea. Like LOMAC.
Saludos!!
-Include the winter terrain for SP2 theater switcher would be nice.
-I think the airports should be improved, with better textures for runways and taxiways. Also the taxi lights and runway lights shouls be improved, like Flight Simulator 2002.
- New textures for sea. Like LOMAC.
Saludos!!
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- LeadPursuit
- Posts: 134
- Joined: 2001-04-19 22:01:01
- Location: Wallingford,Oxon,UK
Re: Status
Hi Guys
"2. More trees"
SP2a will have at least three times the number of objectives populated with trees as SP2. They are also less of a strain on FPS and don't count towards kills any more.
Later
Chris
"2. More trees"
SP2a will have at least three times the number of objectives populated with trees as SP2. They are also less of a strain on FPS and don't count towards kills any more.
Later
Chris
Chris "Washout" Carter
F4 Balkans Terrain Team
CO: The Vulture Squadron
F4 Balkans Terrain Team
CO: The Vulture Squadron
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- Lt Colonel
- Posts: 299
- Joined: 2000-08-04 22:01:01
- Location: tarrytown,ny
Re: Status
If you want to increase the realism, the ground units need more realisitic formations and dispersion. The spacing between tanks and mobile aaa needs to be greater, and more traveling wedge formantions instead of the usual column. Infantry movements and spacing seems to be okay.
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