New Las vegas shoots

Nevada theater

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Com_gp
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New Las vegas shoots

Post by Com_gp » 2001-04-19 18:10:00

Well, after some time without working in tiles (trying to make a web page and the theater itself, adding all the tiles to the texture.bin)

Image

Image

Image

Still have to make more transition tiles and more desert tiles also.
Right now im adding all the tiles to the texture.bin (i used to use original texture.zip), right now the texture.zip is about 4mb and it has like 200 tiles, im making a web page at www.geocities.com/nevalpha/ if anyone wanna see it.

ComGP

Widowmaker
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Re: New Las vegas shoots

Post by Widowmaker » 2001-04-19 23:23:00

Hey compg ..looking good

keep it up..


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ccc
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Re: New Las vegas shoots

Post by ccc » 2001-04-20 03:02:00

well done!

so what's the tiling progress of exercise range(not all map)?

btw, Dragon shows many new shapes with his LOD editor..so we got good chance to model casino buildings!

Com_gp
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Re: New Las vegas shoots

Post by Com_gp » 2001-04-20 16:27:00

The total progress of tiling is about 3x3 segments, and its not perfect, today ive added one set of the mountain tiles and tiled a little, i also have been playing arround with the lake mead and trying to find a good real map to scan (i mean in my city's library).
About the casinos, well, that would be VERY cool, but they are not needed yet, although it would be cool to attack the caesar pallace, hehehe.
Snake_man has done the installer for the theater and if i add all the tiles to the texture.zip + texture.bin maybe i can release the beta soon.
Also have to start tiling more, by now i just tile the area of nellis but soon ill start to work in the Area 51 and going to the Northeast.

heres another shoot of the mountains of the mountains next to nellis, this time they look like in the photo

Image

ComGP

[This message has been edited by Com_gp (edited April 20, 2001).]

ccc
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Re: New Las vegas shoots

Post by ccc » 2001-04-21 04:25:00

ya, the shot is cool!
if only we could tweak the skyline of moutain contour..seems abit flat?

Com_gp
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Re: New Las vegas shoots

Post by Com_gp » 2001-04-21 09:55:00

Well, im sorry but as you know the flat is not my fault, its the resolution of the DEM, anyways, i hope some day we can solve that problem.

More shoots, this time of the desert, im trying to make something like this

Image

And here is the shoot, it looks like crap right now at high altitude, but flying low...
Thats hell of cool

Image

Well, im working in more tiles as you can see, i have to finish the lake mead also.

ComGP

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Re: New Las vegas shoots

Post by Widowmaker » 2001-04-21 10:22:00

yep looking good...
is this screen from medium altitude???
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Com_gp
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Re: New Las vegas shoots

Post by Com_gp » 2001-04-21 10:24:00

The pic is about 5000 feets over ground, low flight is cool, whenever i tile some mountains and this ill post a shoot.

ComGP

ccc
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Re: New Las vegas shoots

Post by ccc » 2001-04-21 12:17:00

hi ComGP,
note there are various shades of brown on the pic? hope you add some tiles like that!
BTW, road pattern looks cool, better use for tiles.

Com_gp
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Re: New Las vegas shoots

Post by Com_gp » 2001-04-22 18:37:00

No problem, right now im doing the campaing which is taking me years, its hard..., i though it was easier.

ComGP

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Re: New Las vegas shoots

Post by Snake Man » 2001-04-22 19:08:00

Do you need any help with the campaign stuff?

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Com_gp
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Re: New Las vegas shoots

Post by Com_gp » 2001-05-01 17:49:00

Hey, Snake Man, thanks, i dont know why i didnt saw your message, well, i really dont need help yet, right now im more busy with studies that with any other thing, anyway, i post a very early shoot of how im doing the Edwards desert, the kind of desert that you can see in any photo of a testing plane, still very early and the mountains are too repeating, at least it looks better at higher altitude.

Image

ComGP

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