Alpha Typhoon II

Iceland theater

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Widowmaker
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Alpha Typhoon II

Post by Widowmaker » 2001-07-15 21:10:00

ComGP made progression with his beautifull
EF2000, ( and I placed some objects.. Image )

thanx alot ComGp

Image
Image
Image
Image

Widmak
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Ice
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Re: Alpha Typhoon II

Post by Ice » 2001-07-15 22:59:00

Hi Widowmaker,

Still no Dutch scenery ?

:-)
         "The Dutch"

Com_gp
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Re: Alpha Typhoon II

Post by Com_gp » 2001-07-16 12:02:00

Hey, ive started to texture the EF2000, first of all the tail

Image

I still have some problems with the palete, but ill solve them.

ComGP

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Re: Alpha Typhoon II

Post by ccc » 2001-07-16 12:27:00

Brilliant!!! ComGP!!

Now its time you serious 3d modelers to handle everything! Image

Widowmaker
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Re: Alpha Typhoon II

Post by Widowmaker » 2001-07-16 13:12:00

Ice.. Image

Very good Comgp, looking pretty nifty

ccc.. how would you handle slow moving Icebergs???
just thinking here..
all feedback welcome..

Widmak
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Re: Alpha Typhoon II

Post by ccc » 2001-07-16 15:20:00

quote:Originally posted by Widowmaker:
ccc.. how would you handle slow moving Icebergs???
just thinking here..
all feedback welcome..

Widmak
Icebergs? You want Titanic? Image

3d models can be done easily, and be placed like my forrest concept.
As for slow moving...hmm.. i dont think you can tell they are moving when flying high-speed jet..but you have good chance to change that, maybe use F4 weather tool concept? lower the level of cloud on sea level!

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Re: Alpha Typhoon II

Post by Widowmaker » 2001-07-16 15:42:00

Well I want them moving for let say 0.4 mile per hour (I havent studied the speeds of icebergs yet Image ), so when you fly a multi hour mision, or multiday campaign the Icebergs will be moving and be at different places, some will be small. some will be huge, and thre relative speed will be slightly different (based on yet to do studie of Icebergs Image)
(Dreaming right now)


Yet non-moving will be cool too (for now.. Image )

Ohh well Titanic you say... sure
(how do we model a wreckage wich is miles undersea)


Widowmaker

[This message has been edited by Widowmaker (edited July 16, 2001).]
Widmak

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Re: Alpha Typhoon II

Post by Widowmaker » 2001-07-16 15:59:00

Image
last one Image
Widmak

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Re: Alpha Typhoon II

Post by Zaggy » 2001-07-16 16:05:00

Hey widow.... taking my iceberg idea eh??? If it works, you'll have to show me... I also want to do Aurora's....
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Widowmaker
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Re: Alpha Typhoon II

Post by Widowmaker » 2001-07-16 16:14:00

Yep.. the Icebergs are doable..
thanx for the tip.. Image

anyways aurora's seem abit hard to me
well.. suprise me.. Image

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Re: Alpha Typhoon II

Post by Com_gp » 2001-07-16 16:25:00

Hi again, i post another pic of the process of texturing the ef2000, the red stuff is just unmaped places, i use red for the unused areas in the texture.

Image

Right now im texturing it in 3d studio but with only one 256x256 texture and im thinking in doing it with three textures, this way it will be MUCH more detailed.
The problem is that ive had some problems adding many textures to the model, i will have to dedicate more time to this plus i will have to remap the whole model again.

ComGP

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Re: Alpha Typhoon II

Post by Widowmaker » 2001-07-17 10:45:00

Some ino on the EF 2000:

http://www.fas.org/man/dod-101/sys/ac/r ... ighter.htm


Image


and I would like to thank Ice for his wespace
on the Falcon5 server..
Ice thanks alot, I hope to have the site into the air in 2-3 weeks..

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Re: Alpha Typhoon II

Post by ccc » 2001-07-17 12:06:00

hmm.. look at that loadout pic, i dont think typhoon will be armed like that. the space between wpn/plyons are too small. could severe its performance and stealth(if exist)!

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Re: Alpha Typhoon II

Post by Hunter » 2001-07-18 19:09:00

It is Stealth but only in the front section, regarding the weapons, some even say that EF2000s won't be used for A-G missions at all, because of it's high price tag! Maybe with Stand-off weapons like Storm Shadow, but not for interdiction purposes. F-16s in the beggining only used 2 wingtip Sidewinders on operation missions (even on Desert Storm), so they didn't use stations 2 and 8, weight concerns I suppose.
Even if EF2000 don't start taking that much ordenance, and I think it will, but only after it's ready to undertake full A-G attacks (2010 and forward), before that it will be an Air superiority fighter, but the F-16 was supposed to be an A-A fighter only with A-G secondary role and look to the F-16 today, it's exactly the opposite. EF2000 might have the same fate in the future.
Captain Hunter 87th Stray Dogs http://www.87th.org

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Re: Alpha Typhoon II

Post by Com_gp » 2001-07-18 20:21:00

A rendered shoot, the model is fully textured.

http://wsphotofews.excite.com/026/Tw/nm/MG/Hx57133.jpg

Now i just gotta redo the whole Node tree :-) , im still learning...

ComGP

[This message has been edited by Com_gp (edited July 18, 2001).]

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Re: Alpha Typhoon II

Post by Widowmaker » 2001-07-18 20:36:00

Image
Image

Verry happy with this.. Image

Widmak
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Re: Alpha Typhoon II

Post by ccc » 2001-07-19 01:18:00

Very very nice! well done comgp!

hmm...honestly i'd like to see those MSFS files could be converted to lod with LE.
If you got 3ds max, be sure to check that "dxf 2 3ds test sample zip" on LE group.

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Re: Alpha Typhoon II

Post by brewskie » 2001-07-20 02:23:00

This is really makin some progress.

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Re: Alpha Typhoon II

Post by Zaggy » 2001-07-20 19:15:00

COM_GP f%$#ing awesome!!! Now we need a cockpit (HINT, HINT, HINT!!!)... Then we need 'over the shoulder' ASRAAM launch capability!!!
Daniel "Zaggy" Bell
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Re: Alpha Typhoon II

Post by Widowmaker » 2001-07-20 19:35:00

http://www.pmctactical.org/f4/ubb/Forum ... 00019.html

here first shoot of
Aeyes work... Image

Widmak
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