Vietnam Theater BETA v0.7

Vietnam theater

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fubar
Newbie
Posts: 4
Joined: 2001-10-16 22:01:01
Location: New Jersey, USA

Re: Vietnam Theater BETA v0.7

Post by fubar » 2001-10-20 18:17:00

Longshot,

Thanks for the reply. I gave up on running 108i2, and went back to e110 and Rp4.1, needless to say, everything's running ok now, both the Vietnam and Desert Storm Campaigns run great...Snake Man, you are the best!

Fubar512 out

TG
Newbie
Posts: 9
Joined: 2001-08-20 22:01:01

Re: Vietnam Theater BETA v0.7

Post by TG » 2001-10-26 00:31:00

While this thread is still hot I was wondering if there was any way to fix RP5
108i2 Vietnam v0.7 so that it will work on line.
We have 4 guys who would love to make this work.
Thanks in advance
TG

Longshot6
Newbie
Posts: 9
Joined: 2001-10-13 22:01:01
Location: Denver, CO USA

Re: Vietnam Theater BETA v0.7

Post by Longshot6 » 2001-10-27 13:49:00

Hello Jack,

I have never tried playing it online myself. But there is a Vietnam multiplayer campaign fix. It supposed to cure the problem of CTD when recieving objects by removing bridges from the campaign. You can get it by going to the main page. Then click the 'News' link at the top.

Hope that helps,

Jim
"Variable, this is EasyRhino. Do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That''s a Rog, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickle up top. Target is acquired and lit. LGB comin'' down!" EasyRhino, probability zero. Impact with High Order Detonation. Thank You, have a nice day.

brewskie
Lt Colonel
Posts: 299
Joined: 2000-08-04 22:01:01
Location: tarrytown,ny

Re: Vietnam Theater BETA v0.7

Post by brewskie » 2001-11-03 19:09:00

Wish I could help too, but I don't have the time to play online, but the Nam still theater Rocks! I like making custom TE's for it in my spare time, NVA coming down the Ho Chi Minh trail ect... of course JimG or Juggernaut could do much better than me.

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