I have now gathered that in RV and OF you just create a <THEATER>\objects\KoreaObj\ directory and place your skins here in <number>.dds anyone know if this is correct?
I have no clue how to apply skins to AF, would TexInstall still work?
Here at the bottom I will include small guide how to do it, if/when we find that info:
AF
- TexInstall.exe still works in AF!
RV/OF
- Drop DDS files into Theaters\<THEATER>\objects\Skins\ directory.
Choosing a Skin
If some model has more than one skin set, then squadron number is used to "calculate", in kind of a random fashion which skin to use. Formula AFAIK is :
Code: Select all
(Squadron number) % (number of skin sets) + 1
There is a skin/squadron texture calculator tool to determine exactly which skin set will display when using more than one skin set. There is nothing random about what skin shows up.
Ideally, campaigns for your theater should be possible whereby - you can build models with texture sets that when used will show a specific skin set that is proper for the squadron and if placed properly will show up at the historically correct airfield.