i'm just going to create this thread so i can post any bugs i find in VTE in one place...
some quick things i've noticed:
- the gunner view of the PT-76 has the player's FOV behind the face of his unit, so he can see his own face from the inside of his head (hard to describe, just check it out).
[s] - i just found out that the M-109 was used in vietnam; it should definitely be added to the list of available units to the US.[/s] (forgot that UA Arty was included in VTE)
- VTE should include the DMA animation pack with patrol anims
- why didn't you guys include that nice looking vietnam water addon?
- units should be organized better in the editor; right now you have every infantry unit in one huge group. take a look at the WGL5 organization, it is much easier to use:
pablo's questions/comments
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pablo's questions/comments
Last edited by .pablo. on 1970-01-01 00:00:00, edited 1 time in total.
"When in doubt, empty the magazine." -Murphy's Laws of Combat
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Re: pablo's questions/comments
quick question: how did you guys get your campaigns to work in your mod folder?
"When in doubt, empty the magazine." -Murphy's Laws of Combat
Re: pablo's questions/comments
They always worked from mod dir in my OFP, "Missions" dir inside a mod dir will not work for some strange reason (really bad thing in my opinion, nasty to copy missions into the main Missions dir).how did you guys get your campaigns to work in your mod folder?
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Re: pablo's questions/comments
i'm sorry, but i'm not sure i understand what that sentence means...They always worked from mod dir in my OFP, "Missions" dir inside a mod dir will not work for some strange reason (really bad thing in my opinion, nasty to copy missions into the main Missions dir).
what i'm referring to is the fact that VTE has a "campaigns" folder into which various campaigns are placed; the fact is, if i put a "campaigns" folder into any other mod, it won't work, whereas you have somehow been able to get it to work...
"When in doubt, empty the magazine." -Murphy's Laws of Combat
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